Hargrim wrote:
You did it? It work like that?
I haven't tried the multiple char method described here.
but I've gotta a gold bag on my chosen for goofin around 15 minutes in Praag and than loggin out because already tired of the gameplay there.
Hello, conq shoulders.
Next Zone almost the same story.
15 minutes play time. Hello Genesis piece.
next two zones, obviously with consumed lootbonus I roamed in a guild 4 man guarding both times top 3 DPS of the zone on my level 39 chosen. double white, not even green.
this was the chosens 6th zone in total.
BG almost same story.
about 30 minutes gametime.
slap a placed ram at destros keep.
died 10 times in the progress, luckily get 3 killingblows by spammig CD.
Have again, some conq shoulders kind sir.
I've also locked countless zones in a premade warband were you had to catch hold in the zone vs 2+ premade warbands.
that efforts are usually rewarded with a white bag. same goes for our "casual" roaming grps who are also mildly sucessive.
Idk what to say else. If everybody approves of this kind of rewards. than so be it.
But I don't have to agree with it as a good reward design when a simple influ reward than takes 50k influence and is outmatched by purple bag and requires multiple hours of grind.
or a gunbad run which grants nowhere same level loot takes multiple hours.
It's also no secret. check official RoR discord. ppl including me had a very similar discussion.
My last words on this thread.