Re: Server Patch notes 04/08/2018
Posted: Mon Aug 06, 2018 4:50 pm
cheers dude.Azarael wrote: Sun Aug 05, 2018 7:07 am Confirmed continual issue with WE/WH stealth, fixed in next patch.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=27739
cheers dude.Azarael wrote: Sun Aug 05, 2018 7:07 am Confirmed continual issue with WE/WH stealth, fixed in next patch.
It's probably not intended. Instead of posting about it multiple times in every patch thread, have you considered posting on the bugtracker? Then the devs will have to look at it, and it will be on their list of things to fix.Raggaz wrote: Mon Aug 06, 2018 7:34 amRaggaz wrote: Mon Aug 06, 2018 3:32 am Does anyone realize detaunting a player that has a dot on them still triggers Auto attack?
Is this suppose to be working this way?
Go dot someone, detaunt them, stand by them. You will still auto attack.
Go detaunt someone, without any dots, you will not auto attack them.
Broken? intended?
I don't see why, given that there is maybe one other premade other than Fusion queuing it regularly.geezereur wrote: Tue Aug 07, 2018 8:14 pm Just gonna ask, does this - The scenario queue will prioritise creating 6v6 scenarios first.
have anything to do with really slow scs pop for pugs and solos?
After a few tests yesterday and today, I would say this change made it actually worse.Natherul wrote: Sat Aug 04, 2018 8:12 am Azarael
- The scenario queue will prioritise creating 6v6 scenarios first.