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Re: T2 Bugs
Posted: Sun Jun 21, 2015 5:15 pm
by Azarael
Zealote wrote:@Azarael Do you want to leave it as it is then, or change it to how it was with FP not applying to the ranged snare?
Some people say FP affected it and some say FP didn't. A quick google showed a source saying that FP did affect it.
Re: T2 Bugs
Posted: Sun Jun 21, 2015 5:22 pm
by Zealote
Ligemar wrote:
So i think that Feinted not bugged, just fixed. Anyone can simply dodge snap shot and make u kitable, then u not able to do something instead watching you dieing.
Firstly, it takes a bit of practice to strafe the ranged snare, particularly for an extended period of time and when it's difficult terrain with obstacles/narrow openings etc, and when the WH/WE is trying to predict your movement.
Secondly, you're not supposed to be able to easily catch up with targets because you have
stealth - you're supposed to get close to them and do everything you can to stay there (RD/EotC etc etc, even saving OYK can work if you know it's a target tht isn't dumb and saves their own def cc). As soon as target started kiting you, tht's the time to get out, or use agile escape if you preempt it.
Re: T2 Bugs
Posted: Sun Jun 21, 2015 5:26 pm
by Moeroes
This is how it should have been on live since the beginning. Snap shot/dagger throw was never excluded from the fp condition in any description and let's be honest - no half decent player will ever turn his back on you to allow you to get your snare off.
Re: T2 Bugs
Posted: Sun Jun 21, 2015 5:26 pm
by Zealote
Azarael wrote:Zealote wrote:@Azarael Do you want to leave it as it is then, or change it to how it was with FP not applying to the ranged snare?
Some people say FP affected it and some say FP didn't. A quick google showed a source saying that FP did affect it.
Can you link one of the ones saying it did affect it please?
Re: T2 Bugs
Posted: Sun Jun 21, 2015 5:32 pm
by Azarael
Re: T2 Bugs
Posted: Sun Jun 21, 2015 5:34 pm
by Zealote
Moeroes wrote:This is how it should have been on live since the beginning. Snap shot/dagger throw was never excluded from the fp condition in any description and let's be honest - no half decent player will ever turn his back on you to allow you to get your snare off.
Loads of tooltips are unreliable. And you're right if you're talking about soloing or kiting a small grp (with at least one WH/WE). Still useful in rvr though since it's not really possible to follow one WE/WH's movement exactly while they're in a mass, and there's prob more than one of em anyway who will be spamming snare from both angles.
Re: T2 Bugs
Posted: Sun Jun 21, 2015 5:48 pm
by Zealote
Thanks. Possible tht's how it was when they wrote tht (I left and came back so can't be sure about the timing there) but I'm firmly standing by it not working from some point in time until the end. I suppose we first need a consensus on how it was, then ppl can discuss/vote (now or in t4) on whether it should or shouldn't work.
Re: T2 Bugs
Posted: Sun Jun 21, 2015 6:03 pm
by Ligemar
Zealote wrote:
Thanks. Possible tht's how it was when they wrote tht (I left and came back so can't be sure about the timing there) but I'm firmly standing by it not working from some point in time until the end. I suppose we first need a consensus on how it was, then ppl can discuss/vote (now or in t4) on whether it should or shouldn't work.
There no need voting. People who playing WHs will obviously for let fainted work with snap shot, and others obviously not. Who has the most?
Re: T2 Bugs
Posted: Sun Jun 21, 2015 6:11 pm
by Zoombi
Bug with party / loot rolls.
2 in party. Item drops. 1 selects Need. 1 selects Greed. Need roll occurs. Rolls 0 and no one gets loot.
Maybe remove 0 from pissible rolls?
Re: T2 Bugs
Posted: Sun Jun 21, 2015 6:58 pm
by Zealote
Ligemar wrote:Zealote wrote:
There no need voting. People who playing WHs will obviously for let fainted work with snap shot, and others obviously not. Who has the most?
Maybe "voting" wasn't a good word to use - clearly, just having a public poll and blindly implementing the result isn't the way to go about it. I was thinking more along the lines of the discussion tht took place regarding toggle auras, where people put forward their reasoning and a general consensus is reached. We've seen the same with threads about theoretical future changes to balance etc.
Edit: @Azarael/devs Is this still the right place to post bugs (particularly ability bugs) or would putting em on Bugtracker be better?