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Re: [SH] Ranged knock down has to go
Posted: Sat Jan 16, 2021 12:16 pm
by MMXX43
Ysaran wrote: ↑Sat Jan 16, 2021 11:59 am
MMXX43 wrote: ↑Sat Jan 16, 2021 11:42 am
Ysaran wrote: ↑Sat Jan 16, 2021 8:07 am
If you want to prove a point stop complaining and do some test. Use a parser, do some video, gather some data. Analyse the material you gathered up and draw some conclusion.Then sum up your conclusion in a brief and readable post.
Here a very well done example:
viewtopic.php?f=15&t=42544
boring passive agressive posts as always . play the forum game , pretend you are not biased.
"Passive-aggressive behavior is characterized by a pattern of passive hostility and an avoidance of direct communication. Inaction where some action is socially customary is a typical passive-aggressive strategy"
Wikipedia, "Passive-aggressive behavior",
https://en.wikipedia.org/wiki/Passive-a ... e_behavior.
Sorry, who's the passive aggressive one? Who's the one not adressing question, answering with non-pertinent argument and avoiding any kind data based discussion?
I'm activelly giving you (and all your kinds) and advice: if you want to be taken siriously, try bring more data and less whine.
Lol, I'm not passive aggressive. At most I'm actively aggressive
Sorry not fooling anyone at this point.
Re: [SH] Ranged knock down has to go
Posted: Sat Jan 16, 2021 12:37 pm
by Jinxypie
Since Run Away was nerfed, orders ranged KDs have to go. No reason to keep them around anymore right?
Re: [SH] Ranged knock down has to go
Posted: Sun Jan 17, 2021 2:21 pm
by balvor877
Synora wrote: ↑Fri Jan 15, 2021 3:02 pm
oh stfu. SW has a ranged KD and so does BW
HAHA Synora... got ya... have a look 00:59:20... in the chat window
https://www.twitch.tv/videos/875999278
Re: [SH] Ranged knock down has to go
Posted: Mon Jan 18, 2021 1:27 am
by teiloh
Jinxypie wrote: ↑Sat Jan 16, 2021 12:37 pm
Since Run Away was nerfed, orders ranged KDs have to go. No reason to keep them around anymore right?
"Since Guardian was nerfed, BO CD reducer, Destro resist debuffs, CC advantage, speed buffs, have to go. No reason to keep them around anymore right?"
There is no inherent state of balance. Just because one realm gets changed doesn't mean the other has to as well.
Re: [SH] Ranged knock down has to go
Posted: Mon Jan 18, 2021 1:49 am
by tomolyons
Squig herder has too much utility. That's it. It's a class that can do 'all'. A good SH player can do bits to any class because be has all the tools at his disposal. Other classes havent
Re: [SH] Ranged knock down has to go
Posted: Mon Jan 18, 2021 4:27 am
by havartii
Balance in this game has become a joke. I don't see either side being happy and the Devs have messed everything up beyond repair. I remember them asking for suggestions on a RSH rework, they got pages and pages of good suggestions from some of the top players. They ignored everything they asked for, and now another class is botched.
Re: [SH] Ranged knock down has to go
Posted: Mon Jan 18, 2021 4:54 am
by lyncher12
havartii wrote: ↑Mon Jan 18, 2021 4:27 am
Balance in this game has become a joke. I don't see either side being happy and the Devs have messed everything up beyond repair. I remember them asking for suggestions on a RSH rework, they got pages and pages of good suggestions from some of the top players. They ignored everything they asked for, and now another class is botched.
nobody that was good at squig was saying it needed big changes
Re: [SH] Ranged knock down has to go
Posted: Mon Jan 18, 2021 11:02 am
by Snowhawk
Other classes have range knock down.. also rSH got it... Its fair.
Re: [SH] Ranged knock down has to go
Posted: Mon Jan 18, 2021 12:50 pm
by balvor877
Snowhawk wrote: ↑Mon Jan 18, 2021 11:02 am
Other classes have range knock down.. also rSH got it... Its fair.
Sure, give it to every class because other classes have it too...
Do you see how stupid your argument is?
Re: [SH] Ranged knock down has to go
Posted: Mon Jan 18, 2021 1:05 pm
by Arthem
balvor877 wrote: ↑Thu Jan 14, 2021 3:42 pm
Seriously, you have destroyed all solo roaming for Order with that IWIN ability.
There are SHs roaming everywhere and the first hit is always the knock down. When you recover from it you are already half dead. And that on a ranged dps class with pet and tons of escape abilities...
That knock down either needs a pre-condition or the ranged reduced or removed. It is waaaay to powerful on that SH class.
hmm yes, this is very well thought out suggestion tbh. I don't see any flaws in your argument.