the solutions are simple :
aoe to 9 with tactic 3 without(for all toons melees ranged or w/e) .
rampage back as it was at live or delete.in case of delete gtdc will be also deleted.in case of rampage back to live it will stay as it is today.
unblockable whs/wes Kds fixed back to normal which is defences working per toon stats.
Whs and Wes stealth back to live.
Engineers aoe radius ands dmg back to live
Marauders and Wls puill now makes character travel half of the time in the air and character has his defencive stats while on air. range slightly reduced so slightly that ranged dps toon must stay on max cast range to avoid it.
chosens back to live
MShs reworked to press more than 4 buttons.
SWs festering arrow dmg reduced by 33%.
Wls pets undefendable KD reworked.All defences works per toon stats just like as Whs/Wes mentioned before.
Bos back to live.
Doks back to live.
Wps back to live
All ranged casters than can heal and do dmg in the same time now will press a certain skill in order to use dmging abilities.this skill will decrease their healing ability by 50%.
Choppas back to live.
Marauders back to live with the exception of pulling rework as mentioned before.
Wls back to live with the exception of pulling rework as mentioned before.
No more non stop one sided "events". Events from now on will be for both factions with same rewards same bonuses or in other words will be completely and 100% the same for both factions in everything.
After testing all this changes for a period of 1 month and if they are not succesfull and the faction imabalance still exists the the following actions will go live :
Sieges will now reward as much less as the AAO is.example:order will take 80% less rewards if destro has 80% AAO. Over 100% aao all rewards will be deleted including XP/RP etc .This modifier will be active from 40% aao and up .
A new pop system applied in rvr lakes which is exactly as it works in Guild Wars 2. 2nd rvr map which is less tier will open only if the bigger in tier rvr map has no pop imbalance meaning less than 40% AAO for the less populated faction.this can be applied vice versa tier wise since t4 maps usually are TM and DW which almost everyone dislikes.
If you find troubles in changing all that or admitting that game has countless prbs ,the 2nd solution is simple.
Bring it back to live to a certain patch that you devs can ask both faction players ,that balance was as good as it could be. Such patches existed in the last 2 years of the game .im pretty sure we will find the best one and from there you only have to not screw up once more .
you see?simple.
