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Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 11:38 am
by Neekha60385
Please consider giving us AAO, Def tick, oil & ram and siege weapons.
Keep up the good work. I love you for giving me back WAR.
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 1:44 pm
by Edenwolf
Like it or not, the majority of players need incentive to defend an objective or fight against larger numbers, this will never change. How do you prevent them from fleeing? A carrot. AAO, zone flips (for winner and defender, must be in the zone), defense ticks every 7 minutes or so on objectives and zone locks/rotations on zone capture.
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 1:59 pm
by Chaoself
give the double of inf/renown and exp for defend keeps and bo's and problem solved.
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 2:25 pm
by Penril
Azarael wrote:Jaycub wrote:You will never change the casual player base in this game, they will continue to solo que as long as that option is available. The burden should not fall upon them, it should fall upon game design.
You are advocating for a system that allows grouped players to beat up on solo players as a norm, as if that is just how it should be. I don't get how you cannot see what is fundamentally wrong with that.
Exactly.
Once upon a time, I used to be the kind of person who would claim that any issues casual players experienced were their own fault and they should just get good.
Then I saw the results of maintaining that philosophy:
the casual players just leave.
There are clear rules when dealing with casual players:
Accept that they are NOT going to get good.
Accept that they want to play for fun.
Accept that if you force them to play the game under your conditions, they CAN and they WILL leave rather than adapt.
Casual players
NEVER care about any given game enough to want to suffer in order to play it. Never.
You either accomodate them or you lose them. Those are your two simple choices and that is not going to change.
The only acceptable form of design is that which matches similarly skilled players against each other, i.e. matchmaking. This is why matchmaking exists. Anything else is doomed to fail.
I disagree for several reasons already explained. But anyway.
If you ever implement a separate Q for pugs and premades, please keep in mind that:
- Game is meant to be played in a group
- premade vs premade Q´s would be significantly longer than pug vs pug
- Winning a premade vs premade fight takes more effort than winning a pug vs pug fight
Therefore i would suggest that premade vs premade SCs have much better rewards than pug vs pug. Maybe quad emblem reward, triple xp, double renown, etc.
This might actually be incentive enough for casuals to try and form a premade.
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 3:11 pm
by Forbiddian
Penril wrote:Azarael wrote:Jaycub wrote:You will never change the casual player base in this game, they will continue to solo que as long as that option is available. The burden should not fall upon them, it should fall upon game design.
You are advocating for a system that allows grouped players to beat up on solo players as a norm, as if that is just how it should be. I don't get how you cannot see what is fundamentally wrong with that.
Exactly.
Once upon a time, I used to be the kind of person who would claim that any issues casual players experienced were their own fault and they should just get good.
Then I saw the results of maintaining that philosophy:
the casual players just leave.
There are clear rules when dealing with casual players:
Accept that they are NOT going to get good.
Accept that they want to play for fun.
Accept that if you force them to play the game under your conditions, they CAN and they WILL leave rather than adapt.
Casual players
NEVER care about any given game enough to want to suffer in order to play it. Never.
You either accomodate them or you lose them. Those are your two simple choices and that is not going to change.
The only acceptable form of design is that which matches similarly skilled players against each other, i.e. matchmaking. This is why matchmaking exists. Anything else is doomed to fail.
I disagree for several reasons already explained. But anyway.
If you ever implement a separate Q for pugs and premades, please keep in mind that:
- Game is meant to be played in a group
- premade vs premade Q´s would be significantly longer than pug vs pug
- Winning a premade vs premade fight takes more effort than winning a premade vs premade fight
Therefore i would suggest that premade vs premade SCs have much better rewards than pug vs pug. Maybe quad emblem reward, triple xp, double renown, etc.
This might actually be incentive enough for casuals to try and form a premade.
For some reason ppl like this guy like to do premades and face pugs and he doesnt want to face only premades, making me wonder why...
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 3:15 pm
by Penril
Forbiddian wrote:
For some reason ppl like this guy like to do premades and face pugs and he doesnt want to face only premades, making me wonder why...
Don´t talk about people you don't know. "This guy" solos way more than premades. And when i premade i always fight the zerg or look for enemy premades. Just taking 1 minute of my time to tell you this (though everyone who knows me, knows this already).
We are against a premade/pug separate Q because population is not good enough at the moment for that, and therefore premade Qs would take forever.
If that's your only argument, then there is nothing more to say on this matter.
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 3:19 pm
by Tiggo
the topic was about keep trading, what has it to do with premades in a scenario queue ???
are premades now even the reason for keep trading, or what?
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 3:22 pm
by Penril
Tiggo wrote:the topic was about keep trading, what has it to do with premades in a scenario queue ???
are premades now even the reason for keep trading, or what?
Ask Schlomo, he is the one who turned this thread into a premade vs pug QQ.
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 3:57 pm
by Tklees
Casuals won't change. But a role based que is win for everyone. Pugs get thier solo que while actually being in a balanced group and premades keep que time down and get a better fight simply from group comp being proper.
Re: Stop this keep trading please
Posted: Sat Sep 05, 2015 4:00 pm
by Penril
Tklees wrote:Casuals won't change. But a role based que is win for everyone. Pugs get thier solo que while actually being in a balanced group and premades keep que time down and get a better fight simply from group comp being proper.
Tk i agree with you. But here is the problem: some DPS healers will get more pops (because they are healers) and then go DPS anyway in the SC.
Same with DPS tanks i guess.