Re: WElf Nerf
Posted: Mon Mar 02, 2026 7:35 pm
bla bla bla for nothing, compare with mirror class before pls...
stay blessed
playng RoR is a blessing
stay blessed
playng RoR is a blessing
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=60311
Meh. Not really. You're saying the damage is too high and it just isn't. It's supposed to be like poisoning the foe as WE is themed around such things. Why would poison require a high damage stat. It's just not a convincing line of reasoning. Also, there are almost no full defense WE's. Your grievance is with hybrid spec B+ to A- strength WE's with strength around 800-875 (optimized for brawling). Those are the "regen WE's" with no offensive stats... People can now do the same thing on a WH with burn heretic, but they can't pass up atonement (and who can blame them).SuperStar wrote: Mon Mar 02, 2026 6:18 amBecause this topic is not about high damage.Panzer80 wrote: Mon Mar 02, 2026 4:30 amCorrect. This is why DPS either needed, more dps options, more tools to their kit for depuffing heals/tanks, or more utility/sustain pre patch. In the case of WH/WE they got more dps only. Which are what players are all now complaining about. I don't have a problem with that design choice given the state of the other classes. I do find it odd that there's no WH complaining thread about the 25% crit abso/Bal tactic which is over done if anything was between the two classes. Might as well delete the middle tree for WH as no one would miss it. Not going to complain though, given what the Zealot can do. Oh, and please don't bring up giving WE range back Gob XDSlowbro wrote: Fri Feb 27, 2026 11:02 pm It's great that finally someone confesses how OP RP and Zeals are. When are Defs going to do something about them? WE and WH are targets of constant nerfs but healers and tanks get away with everything. Playing DPS in this game feels increasingly frustrating as tanks and healers are also DPS but can also benefit from their other roles.
This topic about low risk high reward unfair spec the def regen welf with armor and toughness.
The base dmagae so high the witchbrew and the koss of death do a lot dmg with zero offensive stat. And they are magic dmg basicly moral dmg toughness and armor dont effect them.
Nothing wrong with high risk high reward, or low risk low reward classes and playstyle.
The problem and the frustratiom always the low risk high reward spec.
It's not fun when a WE can kill a kill BIS tank in 2 hits. WE needs nurfed they are ridiculous, always have beenSlowbro wrote: Wed Feb 25, 2026 11:47 am Don't nerf everything that is fun. If every class has another class they can kill easily everyone can be happy. So instead of nerfing WE which are fairly fun at the moment. Buff some of the other classes so they can kill them. Witch elfs are so popular because they can select 1vs1 but they have not a lot of predators that make their life hard. WH which are supposed to do that, got nerfed for 1.5 years then got a minor buff compared to WE in the melee DPS patch and now already back to nerf again. They can't really challenge Def WEs. I hear Def WL can do but one class is not enough. So yeah buff 2 more classes so they can kill WE easy. Keep some other classes that WE can kill easy.
2 hit a bis tank you say? Time to dust off my WE to totally own groups - it'll only take 6 hits to take out any and all melee and going by your metric, casters should fall in 1 hit. Nice.wardfan220 wrote: Tue Mar 03, 2026 12:18 am
It's not fun when a WE can kill a kill BIS tank in 2 hits. WE needs nurfed they are ridiculous, always have been
Yes, you are right. WE never crits BIS tank for less than 5k hp. And 5-6 hits are needed to wipe entire warbands and 10-15 hits for winning sieges or forts. This is the main reason why destro is winning 3 forts every day. Pleaase nerf WE or better delete it entirely from game.wardfan220 wrote: Tue Mar 03, 2026 12:18 am It's not fun when a WE can kill a kill BIS tank in 2 hits.