Page 91 of 91
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Fri Jan 16, 2026 5:18 pm
by Wdova
This is how it looks with manualy adjusted DoF (Depth of Field).
https://imgur.com/a/FBo4a1b
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Sun Jan 18, 2026 3:39 pm
by Nethilios
Question because I bad with tech understanding, and it may have been asked already but; Why drop Vulcan support? Does this fill in the gap for what Vulcan did? Also, if I already have Vulcan installed but I want to install this, do I need to uninstall it or does it not matter? Thx!
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Tue Jan 27, 2026 2:01 pm
by Wdova
Something blocking the launcher to update so there is no updated/extended scenario lobby window. I dont know if its the Sildur addon or VinyUI.
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Tue Feb 03, 2026 8:13 pm
by Eldila
Big question about doing a fresh install with this. I'm still quite new to the game, but if the most current updated version no longer supports Vulkan, DX11, or OpenGL then when we install ReShade what option do we choose if those aren't supported? And should we not use Vulkan anymore? Performance and stuttering has been the main issue when using different UI's and Shaders. How would you rate performance with Sildur's shaders vs iMMERSE? I've used iMMERSE already, and it definitely sharpened everything quite well to make the game look more up to date, but Sildur videos look fantastic. Although, I'm worried at the amount of shaders included with the pack and how it will impact performance.
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Tue Feb 03, 2026 9:23 pm
by Kornaker
Sildur's version is the only approuved for windows user easy to install premade build( works on direct X 11).
There is a Vulkan version, works in a different way, go see on
Note: Vulkan version is make yourself way at your own risk( even though they help a lot to not kill the game).
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Mon Feb 09, 2026 6:29 am
by Scrubbs
Just curious: I installed the shaders and while it takes clicking "Connect" on the launcher like 8 times until the game actually loads up (the launcher will disappear and reappear, but eventually it will say "Warhammer found" and start), the shaders seem to load and i can fiddle with them by turning off performance mode etc. However, I can also accomplish this without the .bat file launching anything. Like if I just run the RORlauncher and launch, it doesn't take 8 clicks to launch and the shaders still load / work. Is the .bat file necessary for reason I'm not seeing. I understand what it's doing, but mine seems to work without it.
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Mon Feb 09, 2026 6:30 am
by Scrubbs
What did you set your manual focus to? I have mine set to like 310 or 315 and I think it provides a nice balance between foreground crispness and background blur.
- Scrubbs
Re: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
Posted: Mon Feb 09, 2026 11:10 am
by Wdova
Scrubbs wrote: Mon Feb 09, 2026 6:30 am
What did you set your manual focus to? I have mine set to like 310 or 315 and I think it provides a nice balance between foreground crispness and background blur.
- Scrubbs
Exactly to this value. 310 or 315.