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Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 9:09 am
by Celtic
I am getting increasingly pissed off with the pathetic leechers in SC's lately, who don't play *cos there arn't any healers whine whine* or *we are losing anyway why bother* who sit at the camp and leech not only XP and RR, but bloody medallions too while others play.
Is there no way that you can implement a timer as on live that would boot someone from the SC if they stood about doing feck all, or some way to stop them from being greedy lazy bastards and just needing everything???
i get ppl choose not to play for whatever sad reason, but why should they be able to need for medallions the rest of us work for??
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 9:57 am
by Celtic
i know and it worked, and there was a timer if you didn't get out the start zone you were booted, would like to see this again.
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 10:03 am
by Toldavf
I understand your frustration but no player should be forced to be farmed in sc. Maybe they could fix the leaving portals in the sc so players can opt out instead of sitting there for however many minutes.
The portal could shunt you to your BOB location.
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 11:29 am
by Shandar
A discussion we have had many times... Decision is in the hands of the devs.
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 12:11 pm
by vove
To be honest people sometimes play so bad in scenarios that I lose my hope and feel like giving up as well. 0 coordination, chasing enemies just to die and lose the scenario, leaving bases, not capping bases, going solo vs 5, running away from healers, focusing tanks and the list goes on and on and on.
This is the problem that even if will be addressed it will never be solved, because you cannot solve it, it's the rng behind matchmaking, you never know what you will get. Best solution is go in a premade, always, no matter what tier you are in. Premade is the only solution that allows you to play competitive sc.
With random people it's a disaster, looks like 12 people playing everyone on it's own so instead of group play you get 2 teams of duoqueuers and 8 people playing solo.
Scenarios are just a thing you don't play solo (if you want to win that is).
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 1:15 pm
by Halhammer
Depends on time of day and the class you play. I'm puggin like 80% of the time on my engi, you can still do well on rdps classes (or healers). Sometimes the overall SC comp is a joke, and you run into 1 or even 2 premades. That's life.
But yea, I wouldnt't pug on an mdps/tank at this stage.
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 1:37 pm
by Tiggo
thats the consequences from giving losers a reward ... told you so..
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 1:52 pm
by zabis
You can't boot people from scenarios for staying in the spawn area too long. As a healer, if we are pushed back to our spawn, I use this to my advantage to heal my group.
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 2:04 pm
by Bacta
Obviously there are going to be arguments for both sides, but maybe make it so if you arent in combat for X amount of time you get kicked from the SC? This will solve the issue for leecher and AFKer's
Re: Scenarios - getting rid of leechers.
Posted: Wed Jan 06, 2016 2:19 pm
by Mastodon
I'm all about some kind of time-out mechanic. I can handle bad groups or bad comps, but premades... Double tank, double dok/wp, 2 dps? Yeah, I just force close the game and relaunch.
I swear there was some kind of chat command on live to leave. Maybe it was a different game. The portals were definitely a nice escape route though.