[Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Jan 13, 2016 2:50 pm
I thought it would be nice to have a thread for builds, general questions, and advice.
But for new engis here is some basic information.
There are 3 mastery tries.
Rifleman: This is our single target dps tree. The key abilities are snipe, gunblast, hip shot, incendiary round, and signal flare.
It does mainly physical damage, and does benefit from weaponskill, but as things are right now stacking ws is not really an option. That will change with access to more tactics and armor sets in T4.
If you play rifle it is good to use gun turret for the armor debuff.
Grenadier: This is our ranged AoE Dot tree. The key abilities are napalm, strafing run, acid bomb, frag grenade, fire bomb, flashbang, and concussive grenade.
It does mostly corporeal damage, ws does not provide any benefit except for strafing run.
If you play grenadier the goal is to stack dots and napalm on a target area to give a bit of AoE pressure, which can be followed up with good ST dps from firebomb. It is very action point intensive, and has reduced range. Many find the throwing arm tactic vital to increase the range of abilities. It gives high damage numbers, but with a lot of enemy healing it is not often effective for killing enemies.
Tinker: This is a close range / support tree. Key abilities include blunderbuss, friction burn, detonate, landmine, lightning rod, magnet, and bugmans best (keg).
This does a mix of corp and physical, mostly corp. Most Tinker engi's go for keg and magnet. Magnet is great offensive and defensive CC, and it is one of the main warband spec's. Keg is also very popular as it is a good source of heals. Tinker also has a lot of AoE burst when skills such as lightning rod, friction burn, and detonate are combined with morale 2 unshakable focus.
For stat stacking right now weaponskill stacking is not ideal. We just can't get enough without weakening out other stats.
The stat priority for dps is as follows: critical hit, ballistics skill, weaponskill. Crit is the hardest to get. Most players use their renown points for crit. BS is easy to get from set bonuses, tactics, talismans, and potions / buffs.
I will add more information in later posts. But if there are any questions or comments just post!
But for new engis here is some basic information.
There are 3 mastery tries.
Rifleman: This is our single target dps tree. The key abilities are snipe, gunblast, hip shot, incendiary round, and signal flare.
It does mainly physical damage, and does benefit from weaponskill, but as things are right now stacking ws is not really an option. That will change with access to more tactics and armor sets in T4.
If you play rifle it is good to use gun turret for the armor debuff.
Grenadier: This is our ranged AoE Dot tree. The key abilities are napalm, strafing run, acid bomb, frag grenade, fire bomb, flashbang, and concussive grenade.
It does mostly corporeal damage, ws does not provide any benefit except for strafing run.
If you play grenadier the goal is to stack dots and napalm on a target area to give a bit of AoE pressure, which can be followed up with good ST dps from firebomb. It is very action point intensive, and has reduced range. Many find the throwing arm tactic vital to increase the range of abilities. It gives high damage numbers, but with a lot of enemy healing it is not often effective for killing enemies.
Tinker: This is a close range / support tree. Key abilities include blunderbuss, friction burn, detonate, landmine, lightning rod, magnet, and bugmans best (keg).
This does a mix of corp and physical, mostly corp. Most Tinker engi's go for keg and magnet. Magnet is great offensive and defensive CC, and it is one of the main warband spec's. Keg is also very popular as it is a good source of heals. Tinker also has a lot of AoE burst when skills such as lightning rod, friction burn, and detonate are combined with morale 2 unshakable focus.
For stat stacking right now weaponskill stacking is not ideal. We just can't get enough without weakening out other stats.
The stat priority for dps is as follows: critical hit, ballistics skill, weaponskill. Crit is the hardest to get. Most players use their renown points for crit. BS is easy to get from set bonuses, tactics, talismans, and potions / buffs.
I will add more information in later posts. But if there are any questions or comments just post!