[Warrior Priest]Absence of Faith
Posted: Sun Jan 24, 2016 7:54 pm
On the one hand I wanted to hold back with making suggestions until we at least have all the masterypoints and an endgame meta.
On the other hand the change I am going to suggest now seems by far not gamebreaking to me.
It is supposed to enable another option in dps choice for melee setups.
I suggest to change Absence of Faith, the WPs healdebuff, to a 50% (atm 25%) incoming healdebuff and reduce its cooldown to 10s (atm 20s).
Making WP hd equal to the hd of other mdps like witchelf, choppa, slayer and witchhunter in terms of length and cd but superior, to the ones in its own faction, because of his debuff type, curse.
Which is not cleansable by dok.
Why is this hd not op?
The hd alone seems very op since you can only get rid of it with a shaman/zealot singletarget cleanse. BUT, keep in mind that the WP is not equal in terms of dmg dealing to either slayer or witchhunter. The dps he has to be compared to in a 6 man. With less pressure the removal of an hd may become unnecessary in certain situations and in general less impactful.
With this suggestion I intend to increase the versatility on order side to build a melee setup, at the current lvl. Which is the setup melee WP belongs in, in my opinion. Hopefully it will drive people away from the idea that a slayer is really necessary to get a good melee setup.
Just think about the possibilities, at lvl 32. Additionally to a WP with hd you can now have a wh with crit dmg tactic and kd, a slayer with sl and id or a WL.
If the hd of WP stays as it is you can only have a slayer/wh with hd or play without hd, which sucks.
Update:
- make it require a 2h weapon to avoid possible issues in combination of salvation spec
On the other hand the change I am going to suggest now seems by far not gamebreaking to me.
It is supposed to enable another option in dps choice for melee setups.
I suggest to change Absence of Faith, the WPs healdebuff, to a 50% (atm 25%) incoming healdebuff and reduce its cooldown to 10s (atm 20s).
Making WP hd equal to the hd of other mdps like witchelf, choppa, slayer and witchhunter in terms of length and cd but superior, to the ones in its own faction, because of his debuff type, curse.
Which is not cleansable by dok.
Why is this hd not op?
The hd alone seems very op since you can only get rid of it with a shaman/zealot singletarget cleanse. BUT, keep in mind that the WP is not equal in terms of dmg dealing to either slayer or witchhunter. The dps he has to be compared to in a 6 man. With less pressure the removal of an hd may become unnecessary in certain situations and in general less impactful.
With this suggestion I intend to increase the versatility on order side to build a melee setup, at the current lvl. Which is the setup melee WP belongs in, in my opinion. Hopefully it will drive people away from the idea that a slayer is really necessary to get a good melee setup.
Just think about the possibilities, at lvl 32. Additionally to a WP with hd you can now have a wh with crit dmg tactic and kd, a slayer with sl and id or a WL.
If the hd of WP stays as it is you can only have a slayer/wh with hd or play without hd, which sucks.
Update:
- make it require a 2h weapon to avoid possible issues in combination of salvation spec