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[Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 11:36 am
by Razielhell
I just wondered if there is any way that Witch Hunter can increase his chance TO NOT get detected by other players.I know that initiative helps TO DETECT stealthed enemy players but does it work also on the reverse? Like having high initiative helps you TO NOT get caught by other players?
I always had that query since Live...
Regards
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 11:40 am
by Azarael
Because we don't know the original stealth check formula, RoR uses its own check. This formula incorporates an opposed Initiative check, so having more Initiative makes you more difficult to spot.
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 11:47 am
by Razielhell
Thank GOD...i never could understand how it works...! Good to know...
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 12:54 pm
by Chaoself
Aza, thanks you to make this class fun again. stealth onlive server was totally bugged and messed and seems to be working fine there

Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 1:14 pm
by sullemunk
How often does those checks occur?
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 1:16 pm
by noisestorm
Chaoself wrote:Aza, thanks you to make this class fun again. stealth onlive server was totally bugged and messed and seems to be working fine there

Be happy that there are at least a handful of people actually looking into details and heavy problems to get QoL fixes for such stuff *cough*
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 1:32 pm
by Azarael
sullemunk wrote:How often does those checks occur?
Every second.
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 7:30 pm
by Chaoself
noisestorm wrote:Chaoself wrote:Aza, thanks you to make this class fun again. stealth onlive server was totally bugged and messed and seems to be working fine there

Be happy that there are at least a handful of people actually looking into details and heavy problems to get QoL fixes for such stuff *cough*
Well, sorry to dont name every people on this project! but what can i say, your guys are the best

P.D: buff torment! xD
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 7:35 pm
by zabis
Any new news on the opposing enemy dots on the map? I want to play my WE badly, but not worth it until this is fixed.
Re: [Witch Hunter] Incognito
Posted: Thu Feb 11, 2016 7:55 pm
by Genisaurus
zabis wrote:Any new news on the opposing enemy dots on the map? I want to play my WE badly, but not worth it until this is fixed.
With one of the recent patches, we've fleshed out packet logging functionality for GMs to use. Not only will this help make their jobs easier, it also lets us track down what data in which packet is causing that problem.
Last I heard we've isolated the packets causing the problem, but I couldn't give you an exact timeline on a fix, save that's it's sooner now than it was before.
