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[Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:15 pm
by Specialpatrol
I would like to propose that you revert to the reward system as it were on the live servers.

Currently you get zero emblems, if you don't obtain at least 100 points. I assume that this change was made to give players an incentive to go out and raise the score. But sometimes you simply can't avoid being spawn-camped with nothing else to do than wait till it's over, either because you're outnumbered, outmatched or simply because of bad group composition.

And even though scenarios for the most part are fun just to play, emblems are the primary reason to do them (if you don't think so, then it's probably because you already have the ones you need). Thus rewarding at least 1 for the time spent, even with a score of zero, would be a good gesture.

The original reward system was as follows:
0-99: 1 Emblem
100-199: 2 Emblems
200-299: 3 Emblems
300-399: 4 Emblems
400-499: 5 Emblems
500: 6 Emblems

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:24 pm
by peterthepan3
Get yourself a good group of friends to play with.

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:24 pm
by Banjomissen
I support this!

No fun in getting farmed for 15min and not getting a medal because you had less than 100points

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:29 pm
by Scrilian
What is a good reason to give players rewards just because they click Join button?

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:29 pm
by lator
Sorry this is mmorpg, no welfare here like in real life.

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:30 pm
by noisestorm
There is no reason. Work for your stuff or look for people/friends that can carry you at least if you alone cannot handle it.

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:32 pm
by Razid1987
Although it sucks to lose a SC at less than 100 points, I don't want this change. It's because it sucks, that you should get motivated to try harder next time, and possibly join a premade.

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:34 pm
by peterthepan3
If people are guaranteed X amount of emblems simply on the merit of joining a scenario, then the caliber of PvP will be much lower given that people will simply piss about in scenarios and just look forward to the guaranteed emblems.

Forcing people to work for them is paramount in a gear-driven game such as WAR.

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:35 pm
by skutrug
In the past, giving one emblem for simply joining a scenario lead to the dreadful "AFK in the scenario warcamp" combined with botting the scenario queue, so a player did not even have to be in front of the computer to annoy everybody else trying to play for a win - The current system is the right one, no matter how much my behind hurts after a night of Orz
Cheers

Re: [Scenario] Emblem reward system

Posted: Wed Feb 17, 2016 12:36 pm
by Ghostweed
Until one can leave scenario just like in live, everyone should get atleast 1 emblem as OP said. Waiting 5+ mins till imbalanced scenario is over is really a blunder.

Also getting a group isnt a solution when u can meet premade of 1yr+ old ROR players in full DEVs, +21 talismans and plenty of pots and ur group is full of hyped newcomers. Also most of mature ppl here have a life and can play only casual 1-2 hours per day. "Getting a group" is IMHO elitist opinion and it doesnt solve anything, u still get stomped by players who invested more time in the game - it doesnt have to do anything with group or skill and its contraproductive.

1 emblem per sc wont make ppl in sc inactive as u need really large quanity of those - 500 for 2h weapon, 600 or so for full duelist. I bet noone will AFK in 500 scenrios just to get a wepon.