Game balance
Posted: Tue Feb 23, 2016 11:23 am
I have seen that a lot of people state that balance in WAR designed around 6vs6 group play, but i can't quite understand how this should work, can someone explain it to me?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=11787
Jaycub wrote:Most skills or abilities aside from ones that only effect yourself or your target are group based (6 people). So like guard, group heal, auras, etc...
It makes sense to balance the game around 6 man groups, but that does not mean 6v6... just that classes should be able to work and be viable in the 6 man level. Because even in large scale fighting warbands are ideally just four 6 mans working together... there isn't really any mechanical benefit to being in warband besides allowing healers to out of party heal easier via the warband UI.
So Guildwars 2 all over again?Tiggo wrote:
and aoe dmg. this is the biggest problem in XXvsXX. And thats where meta balancing needs to take place. (aka no stacking of AOE, limit target number of AOE etc.).
Please no.Shadowgurke wrote:So Guildwars 2 all over again?Tiggo wrote:
and aoe dmg. this is the biggest problem in XXvsXX. And thats where meta balancing needs to take place. (aka no stacking of AOE, limit target number of AOE etc.).
Shadowgurke wrote:So Guildwars 2 all over again?Tiggo wrote:
and aoe dmg. this is the biggest problem in XXvsXX. And thats where meta balancing needs to take place. (aka no stacking of AOE, limit target number of AOE etc.).
Let me use Genisaurus words from a different thread/post:Tesq wrote:Originally then game in live was not designed around 6vs6 but things here seems get balanced (or seems there is the aim to balance stuff) around party vs party and not warbands vs warbands.
Aoe is the only way to kill significantly bigger numbers with coordination. Warhammer does have ways to push through aoe fields in the form of shieldwall or absorb morales. Although I agree that it is significantly easier to spam AoE than to make a coordinated pushTiggo wrote: no but stacking 10 aoe fields on top each other and instakilling everything is not what we want is it?