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Changelog 25.02.2016

Posted: Thu Feb 25, 2016 1:47 pm
by Dana
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Changelog 25.02.2016

[Loot]

- Corrected the drop rates for some types of items.
- Added lair boss loot for remaining lair bosses.
- Added Live Event quest items to the new loot system.

[NPC]

- We used a tool to get missing NPC spawns. This could cause some troubles with new created NPC like Keep Guards / Battlefield Objective Guards and Event NPC [...]. When you notice any bugs related to NPCs please report it.

- We removed all Bytes from NPC. Should prevent future bugs. For example NPC laying dead on the ground.

[Public Quests]


- The public quest window is working now.
- The public quest counter is working now.
- Added in spawn coordinates for PQ chests for High Elf and Dwarf PQs in T1 to T3.

(we only post what should work 100%. We don't post work in progress changes).

[Other changes]

- Non-permanent bans have been changed to use an in-game jail system. This will allow players to be better informed of the duration of and reason for any action taken against them.
- Scavenge, looting and butchery are now capped by the rank cap. This means that gear above 35 and mats above 175 will no longer drop.
- Added support for splitting the scenario queue on certain scenarios.
- Tweaked a few postern doors in T3 Elf, so that you will now face the correct way out.
- You should now be able to get in and out of the T3 Elf keep doors regardless of how close you are.
- Fixed a few Land of the Dead talismans to have the correct stats.
- One Tusk Raiders in Greenskin chapter 7 will no longer appear as half-orcs, half-gobbos, they are fully Orcish now.
- Scouring Agents now remove applied dyes and are purchasable from the Very Special dye vendors for 7,5 gold each.
- Every mob listed on this list now awards a Bestial Token upon killing 1,000 of them.

[Addressed Tickets]

- [4481] Corrected an issue causing Medallions to drop in scenarios.
- [4476] Added loot for Elrin Helfried.
- [4477] Added loot for Ravack.
- [4502] Fixed medallion/emblems to drop in correct tiers.
- [1644] [4492] Fixed the potions brewed from various Smedleycap.
- [4390] Fixed level requirements for renown potions.
- [2196] Quest: Left an incorrect level requirement in the chain. Fixed now and Crimson Cloak can finally be attained.
- [4489] Item: Changed model to appropriate 2 hander, increased weapon speed to more uniform 2 hander levels.
- [4463] Item: Set book as WP only. Changed intelligence for willpower
- [4519] Item: Added missing stats.
- [4527] Item: Added correct item appearance, added stats.
- [4457] NPC: Corrected the SubType of "Edgar Putnam".
- [4445] Quest: Fixed "This is WAR".
- [4385] NPC: "Fiendish Talon" fixed the SubType.
- [4368] NPC: Removed many duplicated spawns and changed one questmarker ID =2.
- [4486] Item: All 'The Boundless' 2hand melee weapons have been set to a DPS of 74.0 and a speed of 3.6
- [4516] Item: All 'The Boundless' cloaks now have the same resist values.
- [4524] Item: Seaguard Blue dyes now apply the same colour regardless of rarity.
- [4512] NPC: Krueger Callers are now fully hostile like the NPCs surrounding them, so they can live in peace with each other.
- [4510] NPC: Excess Monolith Flamers and Screamers have been removed from the bottom of IC.
- [4522] Quest: Use of Allies; the Narthain Archers now drop the correct Shinies to complete this quest.

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 1:53 pm
by Scrilian
Great job!

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 1:53 pm
by boog
Could the "in-game jail system" be explained more thoroughly, please?

Great work as always! :D

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 1:56 pm
by Penril
Dana wrote: - Fixed a few Land of the Dead talismans to have the correct stats.
Wut.



Oh, and awesome work as always guys.

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 2:00 pm
by Luth
This just means devs will rek you now with bugged lodt weapons from now on. Nothing to see here; move along.

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 2:02 pm
by Ley
Thanks for the updates!

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 2:14 pm
by Luranni
Nice, thank you!

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 2:14 pm
by dasset
Thanks a lot!

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 2:16 pm
by Razid1987
Love the patch! Awesome work!

But why on earth did you do this, when not all items have alternative appearence?
Dana wrote:- The alternate appearance work-around has been disabled.
Now my char is gonna look like **** :<

Re: Changelog 25.02.2016

Posted: Thu Feb 25, 2016 2:21 pm
by ErfanW
Thank you for your great job, but
Dana wrote:
- The alternate appearance work-around has been disabled.
what does this mean?