Page 1 of 1
Talabecland Destruction Warcamp
Posted: Thu Feb 25, 2016 10:17 pm
by albionrare
Can the rvr zone its in be moved out of it? Like with the order wc in high pass, as tons of sc destros gather there and just makes the aao pointless and not accurate at all.
Re: Talabecland Destruction Warcamp
Posted: Thu Feb 25, 2016 10:20 pm
by Penril
albionrare wrote:Can the rvr zone its in be moved out of it? Like with the order wc in high pass, as tons of sc destros gather there and just makes the aao pointless and not accurate at all.
People gather in those WCs because of kill quests. Maybe move kill quest NPCs to Altdorf/IC?
Re: Talabecland Destruction Warcamp
Posted: Thu Feb 25, 2016 10:52 pm
by incredible
It would be nice if all warcamps were outside of bolster/aao checks.
It is very frustrating to go in and out of 5 second bolster check lags multiple times in destro avelorn warcamp because the bolster line apparently goes right through the warcamp.
Re: Talabecland Destruction Warcamp
Posted: Thu Feb 25, 2016 10:56 pm
by Lileldys
I don't know if the bolster area can be changed. Some notable spots would be Order Elf warcamp, and the tunnel(Cave) to Manor BO in high pass
Re: Talabecland Destruction Warcamp
Posted: Thu Feb 25, 2016 11:10 pm
by noisestorm
They can be changed, but that is quite a tedious work to readjust the borders. Not sure if anyone wanna burden himself with that atm : >
Re: Talabecland Destruction Warcamp
Posted: Thu Feb 25, 2016 11:43 pm
by Boursk
Whether it's tedious or not it's definetly something that should be looked at after T4 is released.
Some RvR lakes just extend way too far into the warcamps (Black Fire Pass for example) making people able to stand and leech renown using a auto-jump script or whatever.
I spent way too much time killing script kiddies back in live, hate em D=
Re: Talabecland Destruction Warcamp
Posted: Fri Feb 26, 2016 1:13 am
by Razid1987
Boursk wrote:Whether it's tedious or not it's definetly something that should be looked at after T4 is released.
Some RvR lakes just extend way too far into the warcamps (Black Fire Pass for example) making people able to stand and leech renown using a auto-jump script or whatever.
I spent way too much time killing script kiddies back in live, hate em D=
Is scrpting really such a big issue on this server though? I don't remember the last time I saw someone I thought was scripting...
Also, if you want, you could just move all the RvR Kill-Quest NPCs to the keeps. That would be far easier than moving the border of the ORvR-lake, and would adress an older suggestion about making keeps more impactful.
Re: Talabecland Destruction Warcamp
Posted: Fri Feb 26, 2016 1:18 am
by Boursk
Razid1987 wrote:Boursk wrote:Whether it's tedious or not it's definetly something that should be looked at after T4 is released.
Some RvR lakes just extend way too far into the warcamps (Black Fire Pass for example) making people able to stand and leech renown using a auto-jump script or whatever.
I spent way too much time killing script kiddies back in live, hate em D=
Is scrpting really such a big issue on this server though? I don't remember the last time I saw someone I thought was scripting...
Also, if you want, you could just move all the RvR Kill-Quest NPCs to the keeps. That would be far easier than moving the border of the ORvR-lake, and would adress an older suggestion about making keeps more impactful.
Referring to people who use auto-click or press-this-key-this-often programs to stay ingame without getting DC'ed due to inactivity.
Re: Talabecland Destruction Warcamp
Posted: Fri Feb 26, 2016 6:28 am
by Karast
incredible wrote:It would be nice if all warcamps were outside of bolster/aao checks.
It is very frustrating to go in and out of 5 second bolster check lags multiple times in destro avelorn warcamp because the bolster line apparently goes right through the warcamp.
I would rather have the lag in the safety of the warcamp though. Nothing sucks like hitting it outside as your exiting the warcamp and dying to someone as your helpless for 5 seconds due to lag. The order warcamp in High Pass is a good example of this, it doesn't seem to take effect until you are pretty far out.
Re: Talabecland Destruction Warcamp
Posted: Fri Feb 26, 2016 6:57 am
by Gachimuchi
Karast wrote:incredible wrote:It would be nice if all warcamps were outside of bolster/aao checks.
It is very frustrating to go in and out of 5 second bolster check lags multiple times in destro avelorn warcamp because the bolster line apparently goes right through the warcamp.
I would rather have the lag in the safety of the warcamp though. Nothing sucks like hitting it outside as your exiting the warcamp and dying to someone as your helpless for 5 seconds due to lag. The order warcamp in High Pass is a good example of this, it doesn't seem to take effect until you are pretty far out.
At least you guys actually get AAO in empire, if not all the time.