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Instance lockout timers

Posted: Sat Mar 05, 2016 4:36 pm
by Jaycub
If I remember the timer on live lasted 4 days? Is RoR going to follow suit? Or is it possible that we will see lowered or removed instance lockout timers?

Also what exact purpose do these serve? I was never a fan of these and never saw the reasoning behind them.

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 4:38 pm
by Shadowgurke
Jaycub wrote: Also what exact purpose do these serve? I was never a fan of these and never saw the reasoning behind them.
Gated progression. It stops hardcore players from getting too far ahead of casual players. Not to say that I am a fan of them either

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 4:53 pm
by Genisaurus
Shadowgurke wrote:
Jaycub wrote: Also what exact purpose do these serve? I was never a fan of these and never saw the reasoning behind them.
Gated progression. It stops hardcore players from getting too far ahead of casual players. Not to say that I am a fan of them either
It is true that this is an effect of lockouts, but I believe the true intention is to maximize the longevity of the content in question. If you can only run Gunbad one every three days, and every time you kill 'Ard to Eat he drops 2 chestpieces for a random class in your faction... it could take 6 runs or more for you to get your gear. That means you could be running Gunbad for your own gear, or to help others get theirs, for a month.

To say nothing of ToVL, which had a lockout timer of 4+ days (I don't remember exactly), and where each boss dropped some absurd combination of gear, ensuring that you needed to run it a dozen times with 3 different group compositions just to get 6 players their full set.

We haven't talked about lockouts, because we don't have a functioning instance system at the moment. One is in the works, but T4 is kind of more important right now. Trust me though, when it's ready, there will be discussions about lockouts.

As an aside, it also prevents a few higher-leveled and geared players from farming an instance to kit out their friends in a few hours, trivializing the content and indirectly harming those who have to do things the hard way.

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 5:00 pm
by Shadowgurke
Genisaurus wrote:
As an aside, it also prevents a few higher-leveled and geared players from farming an instance to kit out their friends in a few hours, trivializing the content and indirectly harming those who have to do things the hard way.
Yeah we better make sure you don't get a bonus for having friends in an MMO...

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 5:08 pm
by bloodi
Shadowgurke wrote:Yeah we better make sure you don't get a bonus for having friends in an MMO...
Do you realize what kind of gear drops from Gunbad or LV?

LV gives invader equivalent, people getting geared in invader tier as soon as they hit 40 just because they have a guild is good design for you?

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 5:17 pm
by Jaycub
To be a fair a good guild can setup a bomb group and carry a fresh 40 with insane renown gains at a keep defense and feed him medallions etc...

In T2 we had an engineer groups PL a fresh lvl 12 to RR 40 in 2 nights.

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 5:20 pm
by bloodi
Yeah and will still take him a few days.

A instance without timers can gear whole groups in an evening. That without mentioning its pve, not pvp, once you know the tactic is the same every single time.

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 5:37 pm
by Shadowgurke
bloodi wrote:
Do you realize what kind of gear drops from Gunbad or LV?

LV gives invader equivalent, people getting geared in invader tier as soon as they hit 40 just because they have a guild is good design for you?
Read the quote from Geni
it also prevents a few higher-leveled and geared players from farming an instance to kit out their friends in a few hours
How are you supposed to outlevel LV, let alone outgear it? 5x in Sov gear carrying 1 player? That's gonna take almost a year to get to that point. Other than that it's far from trivial to do LV with full Darkpromise and it's certainly not gonna take "a few hours" to fully equip a toon-

that being said, having LV with ~RR60 armor from the start is probably a bad idea by itself

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 6:13 pm
by Shibirian
Genisaurus wrote:(...) and every time you kill 'Ard to Eat he drops 2 chestpieces for a random class in your faction... (...)
That was always the worst part of playing an Instance. You ended up with something no one in your group needs.

Lockouts were never a problem, because the Instances were (to us) usually there to play something different for once in a while. :)

Re: Instance lockout timers

Posted: Sat Mar 05, 2016 6:36 pm
by topaz85
Let me put few words on the subject.

While all the argument I totally agree with the fact that there are hardcore well organised groups that would take huge advantage from no lockout timers.... on the other hand when loot drops are sort of borked you can get pissed off doing same run for X-th time and still getting nothing or stuff you already dropped (5th pair of boots you dropped the first time you did the run).
Or getting pissed off after doing LV or ToVl for 20th time and always getting loot drops for one specific class that wasn't even there.

I did a lot of LV and TovL but in the end before I actually managed to get Full Darkpromise set I've got enough RR, medallions/emblems, etc, to go through all full sets (anni, conq, inv, warlord, dps+tank sov) from PvP + all scenario weaponry I ever wanted. I've eventually got but it was out of just a desire to collect stuff rather than need... and it still was a hassle bcs stuff just didnt drop that easily.


One thing I would like to see changed about it is instead of loot drops a token system (if its possible at all, and talking about set drops not the purple goodies we all love like weaponry from LV). Tank, MDPS/RDPS (or dps?) and Healer token. Which you can then trade in IC/Altdorf for a part of the set you wish to get.