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Magus

Posted: Sat Mar 05, 2016 5:59 pm
by AMOTEROS
How about make magus real summoner,like lion or squig!

Re: Magus

Posted: Sat Mar 05, 2016 6:00 pm
by RyanMakara
How about no! :D

Re: Magus

Posted: Sat Mar 05, 2016 6:02 pm
by Jaycub
2nd for nerf magus

Re: Magus

Posted: Sat Mar 05, 2016 6:04 pm
by Shibirian
Rather nerf Squiggy than magus :D

Really, magus with debuff and spells is killer if you know how to play it! :)

Re: Magus

Posted: Sat Mar 05, 2016 6:23 pm
by Shanell
Magus OP and devs should nerf him. We need to implement "stability check" on magus. Look at that disk - he really need to keep balance smehow! My opinion - "stability check" each 10 feet. If he faild it (chance based on initiative) - he will fall and be stunned for 3 seconds without an immunity. This way we will keep balance between order and destro.
Spoiler:
Also, BW's need to have AoE detaunt on hit.
Talking seriously: if I remember right, we had an ability to make our summons to run freely. With the ray from 2nd mastery tree: if target dies from it - his dead body spawns a Blue Horror, which attack people in melee.

Re: Magus

Posted: Sat Mar 05, 2016 6:38 pm
by Sizer
Make the firewurm m4 a m1 with a 1min duration instead of 15s. Also make it hit for like 5k an attack instead of whatever garbage it its for now.

There, problem solved, class fully balanced.

Re: Magus

Posted: Sat Mar 05, 2016 7:29 pm
by peterthepan3
Shanell wrote:Magus OP and devs should nerf him. We need to implement "stability check" on magus. Look at that disk - he really need to keep balance smehow! My opinion - "stability check" each 10 feet. If he faild it (chance based on initiative) - he will fall and be stunned for 3 seconds without an immunity. This way we will keep balance between order and destro.
Spoiler:
Also, BW's need to have AoE detaunt on hit.
Talking seriously: if I remember right, we had an ability to make our summons to run freely. With the ray from 2nd mastery tree: if target dies from it - his dead body spawns a Blue Horror, which attack people in melee.
You mean our demons could run? I don't recall that - but tbh, would be cool if they could.
They removed it because the demon that spawned from IFOC was useless, broke staggers, and was a TERRIBLE annoyance in PVE (the amount of times I had to say 'sorry' for wiping us in LV was beyond count)

Re: Magus

Posted: Sat Mar 05, 2016 7:34 pm
by magicthighs
I think Magi should summon a sorceress so they can afk.

Re: Magus

Posted: Sat Mar 05, 2016 8:59 pm
by Gobtar
Indigo Fire of Change used to spawn a horror NPC if you KDed with it. The horror was completely autonomous and free to do as it pleased...which was usually to run into guards. I honestly would be up for Daemons that would follow you around, Have magus achieve a level of greater summoning that allowed them greater control over their summons eschewing the need for control circles.

Dunno how you whould implement that for Engis... Though I think it would be hilarious if the Engi paradropped another Engi buddy, either with a machinegun, flamethrower or grenade Launcher. Also ...self-destruct would be a bit dark.

Re: Magus

Posted: Sat Mar 05, 2016 9:32 pm
by Toldavf
WTB dispel mortal.