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[suggestion] Overall balance

Posted: Wed Mar 09, 2016 12:42 am
by Asherdoom
I ll try to be as short as possible.

Basically game in t3 is ridiculous. I dont know about t4 because i never played retail.

I mean "ridiculous" in menaing that, for example, heals are too strong and, for kill someone, making the scnarios something like "wait 20sec cd of healing debuff and afk pressing 2 buttons under a flag"
i dont speak for any calss in particular, just in general is something i noticed.
Sometimes i also saw 2 shamans tanking 4 ps (35 equal level) and this is ridiclous. Game should be implemented in practice, not "wait healdebuff or afk hitting a dummy" i believe.

I am proposing to buff the "melee/raged dps " classes to increase a little base thoughness to avoid the "omggimmeguardoriexplode instant" and on the other side reduce base healings of healer classes BUT with that make heals less costly. This wil ensure a heals little les costly but more costant, awarindg positioning and timing instead of "afk3buttonspam".

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 12:45 am
by Jaycub
1st

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 12:55 am
by Vigfuss
TTK is still fine. heal debuff is part of the game for a reason.

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 12:57 am
by Tklees
I'm gonna go with no. Especially considering multiple dps should kill a healer. I believe your experience has been tainted by watching bad dps play. And guard is there for a reason. It mitigates the damage a dps takes, if a dps doesn't have guard, their play style needs to be adjusted.

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 1:00 am
by Razid1987
No. Just no. It's already damn near impossible to take keeps in T3 because of the insane dmg at the keep doors. Don't ever ask for a damage increase.

As Vigfuss said, healing debuff is in the game for a reason, and since you didn't play live and still haven't seen T4 (Not to be rude or anything), I'd even go so far as to say, that you don't know what you are talking about.

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 1:19 am
by Shadowgurke
Play a healer. That should put things into perspective

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 1:20 am
by Luth
@OP

There is only one 20 second CD incoming healdebuff in the game, the WP one...
I suggest rolling a mara, SW or SH if the normal melee DD 10 seconds healdebuff cooldowns are still too long. I wouldn't recommend rolling a WL though.

Also: A little more base thoughness won't save any damage dealer from getting killed by focus fire when un-guarded; this is what the detaunt is for.

I don't have the slightest clue what the rest shall mean.

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 1:23 am
by greenstoned
Luth wrote:@OP

I suggest rolling a mara, SW or SH if the normal melee DD 10 seconds healdebuff cooldowns are still too long. I wouldn't recommend rolling a WL though.
you forgot the dps archmage!

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 1:30 am
by notre
More damage??? Really? NO thanks!!!
A shadow warrior hit me for 3k (2950+548 mitigated and without crit), I see a Brigth wizard hitting for 4k or more... i think the damage it's "just fine" ( i think engineer has a morale 4 hitting for 6k, and can completly delete an entire wb on the keep door) so, really, more damage?

Before saying something, i challenge you to rol a Zealot/shammy/dk (i dont talk about runepriest, because i see 300/400k of healing on sc while the best zealot i see can heal 200k/250k, archmages....no comments & warrior priest is almost "inmortal") and when you see people completly deleted in less of one second (i see Tanks WITH guard "banished" while i press my casted heal), the we can talk again (and yes "maybe" that tank got a full wb focus...maybe or maybe not).

Seriously, try playing a healer on t3, shammy has the best survival ratio yes (runaway is you friend) and for now (and for ME) is the best heal in the destro (masteries, gear, skills are all good), the dk dies almost at the same speed of the melees. I'm gathering info about zealot because sometimes my skills heals LESS than the tooltip say and i get critcal heal under de base heal (for exam: the skill says 484 and i got 300 of crit, in pve and the target with the half hitpoints, and with soft cap 957 of willpower), the max crit i got with cap willpower to 950 has around 2400 (witch is good, but no enough to heal the actual insane damage/time).

And you want more damage?

Let the devs fix "other important things" before, we have enough damage for a while.

(sorry but Eng isn't my native lang, try to undersant what i'm trying to say)

Re: [suggestion] Overall balance

Posted: Wed Mar 09, 2016 1:52 am
by Gachimuchi
Asherdoom wrote: Basically game in t3 is ridiculous. I dont know about t4 because i never played retail.

I mean "ridiculous" in menaing that, for example, heals are too strong and, for kill someone, making the scnarios something like "wait 20sec cd of healing debuff and afk pressing 2 buttons under a flag"
i dont speak for any calss in particular, just in general is something i noticed.
Sometimes i also saw 2 shamans tanking 4 ps (35 equal level) and this is ridiclous. Game should be implemented in practice, not "wait healdebuff or afk hitting a dummy" i believe.

I am proposing to buff the "melee/raged dps " classes to increase a little base thoughness to avoid the "omggimmeguardoriexplode instant" and on the other side reduce base healings of healer classes BUT with that make heals less costly. This wil ensure a heals little les costly but more costant, awarindg positioning and timing instead of "afk3buttonspam".
So you make this thread from some anecdotal evidence of watching some random pugs attempt to kill arguably the hardest to kill healer in the game?

Reasons being:
-3 Heal over times
-AoE Detaunt
-ST Detaunt
-Detaunt Tactic
-Run Away
-60% slow puddle
And he might have had a guard.

And if this 'afk 3 button spam' you're referring to are healers standing around spamming AoE heal unmolested its not like there aren't tools to deal with that. If your class has a silence or a knockdown I'd suggest putting it on your ability bar and using it occasionally. If not, whack away.

You've already made asinine posts in other threads and now you admit your ignorance, arising from not even playing live(not to say that people who didn't play live can't have well formed opinions). Please refrain further from voicing your horrendously ignorant opinions.

http://waronlinebuilder.org/ Dedicate the next hour of your time to looking through all the classes on here and what they have avalible to them. It really does help.