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Detaunt/guard prio

Posted: Thu Mar 17, 2016 4:55 pm
by sn3jk
Does detaunt override guard as of the latest hotfix?

If player 1(mdps) uses detaunt on 10 enemies and his tank(player 2) is within guard range, will he still take guard damage?

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 5:24 pm
by Genisaurus
Detaunt should override Guard, yes. If you are hit by a detaunted enemy, you will receive 50% damage, and your guard will take no guard damage at all. If you are hit by a target that is not detaunted, your guard will take 50% of the damage if they are within range.

This specific ordering is to make sure detaunting still has a use while being guarded - it relieves pressure from your guard.

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 5:34 pm
by Razid1987
Genisaurus wrote:Detaunt should override Guard, yes. If you are hit by a detaunted enemy, you will receive 50% damage, and your guard will take no guard damage at all. If you are hit by a target that is not detaunted, your guard will take 50% of the damage if they are within range.

This specific ordering is to make sure detaunting still has a use while being guarded - it relieves pressure from your guard.
I like it. I was afraid that Detaunt wasn't needed, from what I read in the hotfix notes.

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 5:43 pm
by sn3jk
Genisaurus wrote:Detaunt should override Guard, yes. If you are hit by a detaunted enemy, you will receive 50% damage, and your guard will take no guard damage at all. If you are hit by a target that is not detaunted, your guard will take 50% of the damage if they are within range.

This specific ordering is to make sure detaunting still has a use while being guarded - it relieves pressure from your guard.
Great! was afraid it wouldn't work like that.

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 5:43 pm
by Tiggo
so wenn i detaunt rdps and aditionally get hit by mdsp, does the mdps get mitigated by my guard next to me and rdps dmg get mitigatet by my detaunt?

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 5:50 pm
by Genisaurus
Tiggo wrote:so wenn i detaunt rdps and aditionally get hit by mdsp, does the mdps get mitigated by my guard next to me and rdps dmg get mitigatet by my detaunt?
Correct.

note - I'm saying this is how it should work, given my understanding and prior developer comments on the matter. I have not been able to verify this since the hotfix went live.

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 6:07 pm
by Tiggo
Genisaurus wrote:
Tiggo wrote:so wenn i detaunt rdps and aditionally get hit by mdsp, does the mdps get mitigated by my guard next to me and rdps dmg get mitigatet by my detaunt?
Correct.

note - I'm saying this is how it should work, given my understanding and prior developer comments on the matter. I have not been able to verify this since the hotfix went live.
thx so detaunt can be used smartly, which i really like ;)

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 6:11 pm
by kolchak
That's really neat, I like that interaction a lot.

Re: Detaunt/guard prio

Posted: Thu Mar 17, 2016 6:12 pm
by Jaycub
anything that lowers TTK in this game is good in my book, but I think this change specifically is in favor of classes that are already on top of the meta.

Out of all the healers this effects doks/wp the least because they rely less on detaunt+guard to survive. Slayers had the worst detaunt for MDPS so in comparison this change effects them less etc...

Re: Detaunt/guard prio

Posted: Fri Mar 18, 2016 12:28 pm
by Vayra
Interesting change, though I do think I'd prefer the way it worked on live with multiplicative stacking.