[Archmage] Transfer Magic
Posted: Mon Mar 28, 2016 5:47 pm
I've been screwing around with Transfer Magic, and I wanted to know what my fellow Archmages think about it.
I've noticed that it seems to be effective against the many melee trains that run around on Destruction, and it's pretty cool to be able to literally go from no AP to a full bar in a single tick if you hit enough enemies with it. I'd be interested in seeing what happens if you get two or more AMs running it at the same time, perhaps with an Engineer for AoE hexes to bury the AP drains under so as to impede any group cleansing DoKs until the damage has been done, so to speak. I imagine the potential for AP denial could be pretty absurd under the right circumstances.
At the very least, it seems a viable alternative to Restorative Burst for healing AMs, in zerg situations. It also might give DPS AMs a neat supporting role, though I'm admittedly not quite up on what the standard DPS AM's build is, with respect to tactics (Divine Fury, Master of Force, ???).
I've noticed that it seems to be effective against the many melee trains that run around on Destruction, and it's pretty cool to be able to literally go from no AP to a full bar in a single tick if you hit enough enemies with it. I'd be interested in seeing what happens if you get two or more AMs running it at the same time, perhaps with an Engineer for AoE hexes to bury the AP drains under so as to impede any group cleansing DoKs until the damage has been done, so to speak. I imagine the potential for AP denial could be pretty absurd under the right circumstances.
At the very least, it seems a viable alternative to Restorative Burst for healing AMs, in zerg situations. It also might give DPS AMs a neat supporting role, though I'm admittedly not quite up on what the standard DPS AM's build is, with respect to tactics (Divine Fury, Master of Force, ???).