Page 1 of 4

Changelog 08.04.2016

Posted: Sat Apr 09, 2016 2:08 am
by Genisaurus
Image

Changelog for April 8th, 2016

[General]

Londo:
- Server side Line-of-Sight checks are now performed everywhere in WAR world. AOE damage and magus/engineer pulls will no longer go through walls, trees, fences, etc.
- All doors will now block aoe damage/pull when closed.

Nalgol:
- Changed the Way PQ Areas work now we have custom sizes for PQ areas
- Players should no longer drop out of pqs anymore ( all kills should count now)
- if a Guild leader is banned or no longer in guild the next officer gets leadership
- Buy Back is no longer saved in the DB ( this saved 2 million items in the db)
- Working Siege Ram Interface

[World]

Dana:
- Removed a spawn called "Apex" from the capital city.

Torquemadra:
- Fixed armour appearances and fixed colours for T4 PQ set gear "of Ruin" and Bloodlord armour.
- Fixed appearance of all shoulder items with broken invisible appearances, changes may be required on a case by case basis.
- Fixed appearance of all helm items with broken invisible appearances, changes may be required on a case by case basis.
- Fixed appearance of all glove items with broken invisible appearances, changes may be required on a case by case basis.
- Fixed appearance of all body items with broken invisible appearances, changes may be required on a case by case basis.
- Altered Quest No End of Beastmen to allow all beastmen in the area to count towards objective.
- Fixed appearance of Luminous Stok to a correct high elf staff type.

Styrkarr:
- Guild vendors in Viper's pit and Sigmar's Hammer now sell their items at the right required guild lvl.


[Addressed Tickets]

Dana:
- [3982] NPC: "Bloodpelt Gor" fixed the Creature Type and Creature SubType.

Torquemadra:
- [5106] Item(s):- Fixed all the reversed boot and glove item IDs.
- [5178] Quest: Changed objective to get pelts, pelts added to drop tables for blighted wolves and boars for the duration of this mission.
- [5135] Item: Reverted item from common t4 appearance to its original rarer t3 appearance
- [5209] Quest: Added quest requirement to loot tables on killing Griffon swordsman, looting corpses will give you the quest items.
- [5181] Quest: Added correct NPC closer to other objective as confusion over naming convention.
- [5217] Quest: Corrected marker and amended requirements slightly.

RyanMakara:
- [5129] Item: Pavise of the Eternal has +42 toughness again.
- [5168] Item: Chaos Black can now be sold to vendors for 4 gold each.
- [5160] Item: Salutary Greaves now have appearance.
- [5210] Item: Calamitous Handgun goes into the Ranged slot now.
- [5167] NPC: Dwarfen Gyrocopter removed from the Norsca start point cemetary.
- [5154] NPC: Removed invalid spawns for Vhor the Bloodclaimed.
- [5144] NPC: Watchtower Lookout is no longer invincible.
- [5219] NPC: Barksnapper is now a Wolf instead of a Troll.
- [5223] NPC: Removed 3 duplicate spawns in Avelorn.
- [5233] NPC: Removed two invalid spawns for Longfang.
- [5150] Keep: T2 Order keep in Elf now has the right jump coords for the postern door.
- [5208] Quest: The Orb and the Tome can now be fully completed.
- [5221] Quest: Revelation now has quest markers for the last 2 steps, and the rewards have been fixed.
- [5235] Quest: None Shall Escape Us now has a questmarker.

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 2:27 am
by TenTonHammer
Genisaurus wrote:
[General]

Londo:
- Server side Line-of-Sight checks are now performed everywhere in WAR world. AOE damage and magus/engineer pulls will no longer go through walls, trees, fences, etc.
- All doors will now block aoe damage/pull when closed.

:o


i thought you guys didnt have access to the information to fix this, but not the less this is awsome but does this stop pets from running throught walls ?

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 2:33 am
by Genisaurus
TenTonHammer wrote:
Genisaurus wrote:
[General]

Londo:
- Server side Line-of-Sight checks are now performed everywhere in WAR world. AOE damage and magus/engineer pulls will no longer go through walls, trees, fences, etc.
- All doors will now block aoe damage/pull when closed.

:o


i thought you guys didnt have access to the information to fix this, but not the less this is awsome but does this stop pets from running throught walls ?
As I understand it, this does not affect AI pathing. However, it is necessary for future work to fix this.

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 3:02 am
by magter3001
Pretty nice changes. TY 4 the work :)

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 5:21 am
by Londo
TenTonHammer wrote:
Genisaurus wrote:
[General]

Londo:
- Server side Line-of-Sight checks are now performed everywhere in WAR world. AOE damage and magus/engineer pulls will no longer go through walls, trees, fences, etc.
- All doors will now block aoe damage/pull when closed.

:o


i thought you guys didnt have access to the information to fix this, but not the less this is awsome but does this stop pets from running throught walls ?
We now have all the los info we need. Pet pathing will be improved over time now that we can reconstruct world geometry in server's memory.

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 5:57 am
by Vendigroth
Guild vendor in Viper's pit sell items with wrong icons and prices

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 6:02 am
by Rebuke
Awesome work! Does the pull fix include git to da choppa?

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 6:05 am
by Dabbart
Awesome!

No AoE might incentivise some productive keep defenses.

Thank you!

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 7:02 am
by Tholkienn
Lets fight out of doors!!!!!!!!!!!!!!

Re: Changelog 08.04.2016

Posted: Sat Apr 09, 2016 8:05 am
by Londo
Any pbaoe or gtaoe damaging abilities should no longer go through the walls/doors/trees.

Main purpose for server side LOS fix is upcoming ram/oil in T4.