Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Sildur
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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#1 » Wed Jun 11, 2014 5:23 pm

What is Sildur's Enhanced Warhammer?
A collection of different renderers allowing the game to be run in: DX11, DX12, OpenGL and Vulkan mode.
Using reshade to improve the overall visuals without overdoing anything, adding Antialiasing (CMAA2 or MSAA), Ambient Occlusion (MXAO, DX11 and OpenGL only), Color adjustments and Image sharpening.

Screenshots:
https://imgur.com/gallery/VaoZVKI

Installation:
1. Download Sildur's Enhanced Warhammer V6.0 and unzip it.
2. Now pick the renderer you want to use. DX11 and OpenGL support the depth buffer for effects like ambient occlusion. DX12 and Vulkan support improved antialiasing using MSAA, effects like AO that cause UI issues are not working, disabled.
3. Go into the respective renderer folder and copy it's content to your warhammer folder, next to the launcher and .exe files.
4. Use "Sildurs-Launcher.bat" to launch the RoRLauncher and play the game, that's it! (Vulkan does not use it, see extra steps below)

Extra steps for Vulkan:
1. After copying it's content to you warhammer folder run "ReShade_Setup_5.6.0.exe"
2. Browse and select your WAR or WAR-64.exe file.
3. Click next -> vulkan -> next, modify -> profile should be listed at the bottom, press next again -> skip shaders -> finish.
4. That's it, launch the game like you usually would, reshade should now hook vulkan.

Recommended:
For depth buffer access OpenGL might run better with less glitches.
For performance, 8xMSAA and 16xAnisotropic-filtering Vulkan might run better than DX12 with less glitches.
If using vulkan make sure to update your gpu drivers and vulkan runtimes. "latest runtime/zip -> download latest runtime"

Hotkeys:
"shift+F11" toggles reshade
"shift+F10" toggles MXAO (DX11 and OpenGL only)

Changelog:

Code: Select all

- Initial release of v6.0 adding support for DX11, DX12, OpenGL and Vulkan.
- Updated reshade binaries, v5.6.0.
If you modify my work you may not share it without my permission, thanks.

Links:
Twitter: https://twitter.com/Sildurs_shaders
Website: https://sildurs-shaders.github.io/
NexusMods: https://www.nexusmods.com/users/2875770?tab=user+files
Last edited by Sildur on Tue Jan 31, 2023 8:17 am, edited 77 times in total.
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Elven
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Re: Sildur's Enhanced graphics

Post#2 » Wed Jun 11, 2014 5:28 pm

Works great and I love it! :D

Here's some other pics to add to the library:

Spoiler:
Image

Spoiler:
Image

Last edited by Elven on Wed Jun 11, 2014 8:52 pm, edited 1 time in total.

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Sildur
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Re: Sildur's Enhanced graphics

Post#3 » Wed Jun 11, 2014 5:30 pm

Hehe, I wish we could use spoilers, would make a lot of things easier ;)
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Elven
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Posts: 5161

Re: Sildur's Enhanced graphics

Post#4 » Wed Jun 11, 2014 5:32 pm

Sildur wrote:Hehe, I wish we could use spoilers, would make a lot of things easier ;)
That's true! :O

Wonder is Dascoub could add it????

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dimzard
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Re: Sildur's Enhanced graphics

Post#5 » Wed Jun 11, 2014 5:35 pm

Great work
Looks fine.
I need to instal this again.
Sorry for language.

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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#6 » Wed Jun 11, 2014 5:35 pm

It does use a bit more GPU power. Your frames per second will go down a little :D

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dimzard
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Re: Sildur's Enhanced graphics

Post#7 » Wed Jun 11, 2014 5:40 pm

Hmm i have gt 325m i think it's enough for this mod. I'm not a fps geek
Sorry for language.

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Sildur
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Re: Sildur's Enhanced graphics

Post#8 » Wed Jun 11, 2014 8:49 pm

Updated my thread a bit, thanks for adding spoilers DaScoub!
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drmordread
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Re: Sildur's Enhanced graphics

Post#9 » Thu Jun 12, 2014 3:39 am

looks awesme but i dont know how it will run on my old comp.
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Khorba
Posts: 176

Re: Sildur's Enhanced graphics

Post#10 » Thu Jun 12, 2014 7:37 am

Very nice ... is possyble to add BLUR efect horizon or when we look far efect whill be cool :?:

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