Page 1 of 3

broken keeps

Posted: Wed May 04, 2016 1:49 am
by Sinthetic
Why is no one talking about the broken keeps? I appreciate everything the devolopers have done for this server, spending their personal time to recreate this wonderful game, but people are starting to leave. I'm afraid of permanent damage to the player population. Do we have any idea when this will be fixed?

Re: broken keeps

Posted: Wed May 04, 2016 2:13 am
by magter3001
They know... just wait it out. Says "Alpha" for a reason. ;)

Image

Re: broken keeps

Posted: Wed May 04, 2016 2:42 am
by lilsabin
thank god the keeps are broken , we can finally envoy real pvp in Scenarios instead of runing like a flock of sheep from keeps to keeps

Re: broken keeps

Posted: Wed May 04, 2016 2:46 am
by zak68
Since it says "Alpha" all is fair and good, someone could think..

Re: broken keeps

Posted: Wed May 04, 2016 2:54 am
by mursie
it unfortunately appears to being having a very negative effect on NA time. We were hitting mid 350's in population with sc's and small man rvr happening usually at night. Now no rvr at all, sc's aren't popping, and population is in the low 200's.

Re: broken keeps

Posted: Wed May 04, 2016 3:22 am
by Genisaurus
On one hand, this is not something we can fix until T4 is released. We (read: I) rolled back too far, and there's too much T4 code mixed into our code to deploy fixes for individual issues.

On the other hand, we are very aware of the state of our server, and will be putting in the overtime to get T4 ready for release sooner than I might have expected.

Re: broken keeps

Posted: Wed May 04, 2016 3:57 am
by Abolition
Genisaurus wrote:On one hand, this is not something we can fix until T4 is released. We (read: I) rolled back too far, and there's too much T4 code mixed into our code to deploy fixes for individual issues.

On the other hand, we are very aware of the state of our server, and will be putting in the overtime to get T4 ready for release sooner than I might have expected.
T4 confirmed coming sooner than we might have had it!
:lol:

Re: broken keeps

Posted: Wed May 04, 2016 3:57 am
by Shadowgurke
praise the bugged keeps in that case

Re: broken keeps

Posted: Wed May 04, 2016 4:21 am
by magter3001
Genisaurus wrote:On one hand, this is not something we can fix until T4 is released. We (read: I) rolled back too far, and there's too much T4 code mixed into our code to deploy fixes for individual issues.

On the other hand, we are very aware of the state of our server, and will be putting in the overtime to get T4 ready for release sooner than I might have expected.
So one week and six days? How exciting! :D

We're gonna have to change all the memes now.

Re: broken keeps

Posted: Wed May 04, 2016 6:01 am
by Dabbart
Spoiler:
Genisaurus wrote:On one hand, this is not something we can fix until T4 is released. We (read: I) rolled back too far, and there's too much T4 code mixed into our code to deploy fixes for individual issues.

On the other hand, we are very aware of the state of our server, and will be putting in the overtime to get T4 ready for release sooner than I might have expected.
That's unfortunate, the overtime not the T4. Good to hear that you guys care about your player-base. I personally, would rather wait a little while than have a super buggy T4 release, but that's me.

I have had quite a bit of random dueling on the lakes though, which has been a lot of fun. Surprisingly few SCs though, but I did see a massive wave of people seemingly lvling alts...
Spoiler:
magter3001 wrote:
Genisaurus wrote:On one hand, this is not something we can fix until T4 is released. We (read: I) rolled back too far, and there's too much T4 code mixed into our code to deploy fixes for individual issues.

On the other hand, we are very aware of the state of our server, and will be putting in the overtime to get T4 ready for release sooner than I might have expected.
So one week and six days? How exciting! :D

We're gonna have to change all the memes now.
Image