Addon: temporary fix for "GES" - a must have for (!) tanks
Posted: Fri Nov 14, 2014 4:39 pm
by Luth
Hi,
i found a way to make guarding a little easier. First you need the addon "Guard Enhancement System / GES".
It's included in Tesqs addon pack: Addon Source
Once running, the addon seems trying to join a chatchannel that it can't create / doesn't exist ("KageOrder" or "KageDestro").
If the channelcheck fails, the addon deactivates itself after it tried five times.
To deactivate the check *, place "--" (2x minus) at the beginning of the lines 63 - 67 in the file "warhammerfolder\Interface\AddOns\Ges\GesComms.lua" as shown in the picture:
Old:
New:
You have now:
- a big shield over the head of the guarded target
- a separate shield that checks the healthpoints of the target (with name)
- a message in the party-chat when you use guard
- some sound notifications that are played on applying/losing guard.
- other stuff
I don't have any clue about coding, so please don't ask me anything code related.
Maybe someone has another idea to fix the addon / make guarding easier.
And at last: USE YOUR GUARD ABILITY It is one of the most important abilities.
* open the file with a text editor like notepad++ or something
Deutsche Beschreibung:
Spoiler:
Es gibt ein Addon, dass das Bewachen etwas erleichtert: Guard Enhancement System (GES).
Wer es noch nicht hat, kann es hier in einem Packet mit anderen Addons herunterladen: Addon Source
Das Addon funktioniert derzeit nicht, da es anscheinend versucht einen eigenen Chatkanal zu erstellen ("KageOrder" oder "KageDestro") bzw. dem jeweiligen Kanal beizutreten. Das Ganze versucht es fünf Mal (ohne Erfolg) und dann deaktiviert es sich.
Diese Abfrage kann man in einer der Addon-Dateien deaktivieren. Dazu einfach die richtige Datei "Warhammer-Verzeichnis\Interface\AddOns\Ges\GesComms.lua" mit einem Texteditor öffnen (z.B. Notepad++) und am Anfang der Zeilen Zeilen 63 - 67 "--" (2x Minus) einfügen, wie es auf den folgenden Bildern zu sehen ist:
Alt (original):
Neu (geändert):
Ich hab keinen Plan vom Programmieren, also fragt mich nichts darüber.
Re: Temporary fix for the addon "GES" (must have 4 tanks)
Posted: Fri Nov 14, 2014 5:17 pm
by Barbadian
Nice, well done!
Re: Temporary fix for the addon "GES" (must have 4 tanks)
Posted: Fri Nov 14, 2014 9:41 pm
by Glaiveheart
I read that topic title as four tanks being needed for the fix.
I was very confused.
Re: Temporary fix for the addon "GES" (must have 4 tanks)
Posted: Fri Nov 14, 2014 9:45 pm
by Elven
Every party needs 4 tanks. 2 tanks to guard and the other 2 to act like idiots...
Re: Addon: temporary fix for "GES" - a must have for (!) tan
Posted: Fri Nov 14, 2014 9:58 pm
by Luth
Edit:
Altered the threadname ( ) plus teutsche Übersetzung ( ) on request.
Also:
4 tanks is so 90's, the hip fotm groups nowadays take 6 tanks
Re: Addon: temporary fix for "GES" - a must have for (!) tan
Posted: Fri Nov 14, 2014 11:21 pm
by Tesq
true pro took 6 BG in cross guard with any of them that can self heal!!
nice, btw best would be have back working party ui and with that enemy add on, alredy enemy provide both shield icon on guarded mate and switch with a click.. i miss that
How do you get above that btw D: ?
Re: Addon: temporary fix for "GES" - a must have for (!) tan
Posted: Fri Nov 14, 2014 11:31 pm
by Elven
Tesq wrote: enemy add on, alredy enemy provide both shield icon on guarded mate and switch with a click.. i miss that
This ^ ^+
Re: Addon: temporary fix for "GES" - a must have for (!) tan
Posted: Fri Nov 14, 2014 11:42 pm
by Luth
Tesq wrote:
How do you get above that btw D: ?
I knew the addon from the old days. As i tried it, it closed itself down short after a scenario started with the message
"Unable to join channel KageOrder after 5 attempts. Shutting down."
The file GESComms.lua looked like right for me, so i started looking for any channel settings inside.
First i tried to rename "Kageorder" to "party", but this didn't help (i think KageOrder/KageDestro is some placeholder for all kinds of channels the addon is able to communicate through).
Edit: Party-Interface would be nice, enemy was always my favourite too (best buff/debuff indication, especially word of pain, healdebuffs and tank m4)
Maybe "everybodyguard" works again, when a basic party-ui is functional.
Re: Addon: temporary fix for "GES" - a must have for (!) tan
Posted: Mon Nov 17, 2014 9:34 am
by JeFawk
Does the guard ability actually work?
Re: Addon: temporary fix for "GES" - a must have for (!) tan
Posted: Mon Nov 17, 2014 10:00 am
by Luth
It works, but it's a little buggy.
Afaik it has the following bugs:
- no range restriction (should be 30 feet)
- damage calculation is not correct (not sure if fixed)
- when the tank is dead, he still gets guard damage
Also it seems, that the damage effect is split between the tank and the guarded target, but i think this is just a temp workaround.
Normally it was like:
- guarded target gets a hit, that is mitigated by his defense stats
- tank gets 50% of the mitigated damage if in 30 feet range; This damage is not the ability damage, it's a seperate kind of damage. It is unmitigatable by the tank, but he could avoid it with block + parry. This damagetype counts as outgoing damage from the tank and incoming damage to the tank.
I tested it on the original server and guard damage could proc buffs, that proc on hitting targets and on being hit by targets. It could proc no debuffs/damage.