Medallion/Emblem consumables
Posted: Tue May 17, 2016 11:25 am
I already mentioned this in the T4 announcement thread, but I think it's worth repeating here - as a genuine feedback.
The new prices on these consumables are way too high, in my opinion.
On live 1 standard AP/Healing potion cost 1 Emblem/Medallion of it's appropriate tier (Recruit's/Scout's/Officer's). The r40 potions had a cost of 3 Emblems/Medallions per unit. Here the Emblem prices have been increased 300% down the line, so they now cost 3 Emblems per regular potion and 9(!) Emblems for the higher-end r40 potions.
That's an average of 1 scenario per potion. For the higher-end potions it's an average of 3 full scenarios to buy ONE single potion (actually the average is a little higher, since you can walk away with zero emblems from any given scenario).
I know that the cost was raised due to the opinion that since you can buy these pots with both Medallions and Emblems they would be easier to buy - and hence required a higher price. Which, at first glance, seems like a fair observation.
However, before Mythic decided to unify all RvR/scenario currency into a single currency (War Crests - not a bad idea, by the way) I'm about 99% sure that you could buy potions with both types of currency (i.e. from both RvR and Scenarios) - yet they still had equal cost. After the introduction of the single War Crest currency you could obviously buy gear/commodities/consumables (pots, jewelry, talismans) at equal cost.
Furthermore, you accumulate Emblems much easier and faster than you do Medallions. So who in their right mind would spend their hard-earned Medallions on consumables? I know I wouldn't. Hence the "cheaper" Medallion prices (that reflect the original cost) is really not much of an option.
Either remove those potions completely (in case the increased cost reflects an attempt to limit these pots), or bring them down to a more reasonable level (i.e. the original cost) - so it's not only the 24/7 grinders that can afford them.
Peace out.
The new prices on these consumables are way too high, in my opinion.
On live 1 standard AP/Healing potion cost 1 Emblem/Medallion of it's appropriate tier (Recruit's/Scout's/Officer's). The r40 potions had a cost of 3 Emblems/Medallions per unit. Here the Emblem prices have been increased 300% down the line, so they now cost 3 Emblems per regular potion and 9(!) Emblems for the higher-end r40 potions.
That's an average of 1 scenario per potion. For the higher-end potions it's an average of 3 full scenarios to buy ONE single potion (actually the average is a little higher, since you can walk away with zero emblems from any given scenario).
I know that the cost was raised due to the opinion that since you can buy these pots with both Medallions and Emblems they would be easier to buy - and hence required a higher price. Which, at first glance, seems like a fair observation.
However, before Mythic decided to unify all RvR/scenario currency into a single currency (War Crests - not a bad idea, by the way) I'm about 99% sure that you could buy potions with both types of currency (i.e. from both RvR and Scenarios) - yet they still had equal cost. After the introduction of the single War Crest currency you could obviously buy gear/commodities/consumables (pots, jewelry, talismans) at equal cost.
Furthermore, you accumulate Emblems much easier and faster than you do Medallions. So who in their right mind would spend their hard-earned Medallions on consumables? I know I wouldn't. Hence the "cheaper" Medallion prices (that reflect the original cost) is really not much of an option.
Either remove those potions completely (in case the increased cost reflects an attempt to limit these pots), or bring them down to a more reasonable level (i.e. the original cost) - so it's not only the 24/7 grinders that can afford them.
Peace out.