Actual keeps 24 may
Posted: Tue May 24, 2016 1:23 pm
I just want to drop my 2 cents about actual keep sieges.
Here is few mayor problems as the actual status:
First one, and more important one...
THE XREALMERs. Is obvius that def is more easy than attack soo without any time btw factions, ppl just go for side more easy to win, or even farm as def then go leech as attacker. Today, after say in T4 chat "outer door at 10% in DW", destro lost lot of ppl on realm in 1 min and suprise... big inc from order...
Add 20-30 mins w8 to change faction will solve a lot this problem. Yes, i know easymodes will make other acount, but they will have to lvl it and have the risk of find server full in the big times.
Second one,
THE OIL. The timer on oil is soo broken. U destroy it and u can drop new 1 in 1 min... Also take too long take down outer one even with 5 canons. U spend more time hiting oils than doors.
The dmg is broken cos u dont mitigate the dmg. Add mitigation, soo ressist reduce the dmg and real tanks with decent group and staked ressist can survive the oil and keep hiting door like it was on live. Also if u add strong ressist of that dmg time to RAMs, u sollve the problem of get RAMs destroyed with first oil use.
Third one,
PERMANENT INCOMING. Be able to respanw inside keep when outer door is up, is nice when u have gankers on way and u get inside free but lets be realistics... when u know u can get back figth insta... u dont care die... is even better that get a rezz... u perma rush outside without care if u die or dont...
Make it able to rezz inside when u have 1 BO open lot of options:
-Make use of camp way to keeps and open jobs to WEs/WHs and small groups and some rewalds for ppl that roam protecting BOs.
-Make def less strong and force defenders go for BOs, that also will split battles from all map.
-Will make keep siegues little more tactics than just zerg hiden in keep Vs zerg outside keep, cos u need know where set u trops in map to cut the incoming and where it will be more needed
Other option is add a respanw time separated from normal one, where u can normal relese and back to WC or release inside but w8ing... 2 mins / BO or anything like that. Normal release time is 10 mins soo will be under that and u allways can be rezzed.
Fourth one,
TIME ON DOORS AFTER WIPE. Atm, it is soo low. If u wipe have low chance to get back in time before doors close.
Also, atm u can use only 1 RAM. When first one is destroyed, it say all time there is a ram or need more time. After 15 mins trying it say that enemie break the doors and have no use ( lol? )
Here is few mayor problems as the actual status:
First one, and more important one...
THE XREALMERs. Is obvius that def is more easy than attack soo without any time btw factions, ppl just go for side more easy to win, or even farm as def then go leech as attacker. Today, after say in T4 chat "outer door at 10% in DW", destro lost lot of ppl on realm in 1 min and suprise... big inc from order...
Add 20-30 mins w8 to change faction will solve a lot this problem. Yes, i know easymodes will make other acount, but they will have to lvl it and have the risk of find server full in the big times.
Second one,
THE OIL. The timer on oil is soo broken. U destroy it and u can drop new 1 in 1 min... Also take too long take down outer one even with 5 canons. U spend more time hiting oils than doors.
The dmg is broken cos u dont mitigate the dmg. Add mitigation, soo ressist reduce the dmg and real tanks with decent group and staked ressist can survive the oil and keep hiting door like it was on live. Also if u add strong ressist of that dmg time to RAMs, u sollve the problem of get RAMs destroyed with first oil use.
Third one,
PERMANENT INCOMING. Be able to respanw inside keep when outer door is up, is nice when u have gankers on way and u get inside free but lets be realistics... when u know u can get back figth insta... u dont care die... is even better that get a rezz... u perma rush outside without care if u die or dont...
Make it able to rezz inside when u have 1 BO open lot of options:
-Make use of camp way to keeps and open jobs to WEs/WHs and small groups and some rewalds for ppl that roam protecting BOs.
-Make def less strong and force defenders go for BOs, that also will split battles from all map.
-Will make keep siegues little more tactics than just zerg hiden in keep Vs zerg outside keep, cos u need know where set u trops in map to cut the incoming and where it will be more needed
Other option is add a respanw time separated from normal one, where u can normal relese and back to WC or release inside but w8ing... 2 mins / BO or anything like that. Normal release time is 10 mins soo will be under that and u allways can be rezzed.
Fourth one,
TIME ON DOORS AFTER WIPE. Atm, it is soo low. If u wipe have low chance to get back in time before doors close.
Also, atm u can use only 1 RAM. When first one is destroyed, it say all time there is a ram or need more time. After 15 mins trying it say that enemie break the doors and have no use ( lol? )