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DPS-coefficients
Posted: Thu Nov 20, 2014 2:42 pm
by Luth
Hi,
is it possible to restore the original DPS coefficients at a given time, or is this data forever lost?
example for intelligence on the bw
Re: DPS-coefficients
Posted: Thu Nov 20, 2014 2:44 pm
by Azarael
Already done.
Re: DPS-coefficients
Posted: Thu Nov 20, 2014 5:27 pm
by PartizanRUS
Re: DPS-coefficients
Posted: Thu Nov 20, 2014 5:40 pm
by Tesq
my only concer with the current combat formula is that bw/sorc are able to crit for around 200+ for what they should. a 230 base attack with max comb/dark magic should make a 250% crit value ( 100% from being rdps + 150% from meccanic)= 800 crit damages but all bw/sorc (good geared) i as, told me they are able to crit over 1000 damage, plus dual weild attack always have 100% chance to proc and they do more damage than main hand auto attack.....mmm there should 2 errors somewhere so

Re: DPS-coefficients
Posted: Thu Nov 20, 2014 5:52 pm
by Azarael
http://www.returnofreckoning.com/forum/ ... f=8&t=1189
that thread wrote:- An issue with the combat calculation ordering means that % modifiers to damage are applied before Toughness, resulting in greater or lesser damage than normal in certain situations involving % buffs to damage, like Slayer/Choppa Rage and crit bonuses, especially those of BW/Sorc.
- An issue with Toughness calculation means that all abilities receive the Toughness reduction they would get if they had a 1s cast instead of their actual cast time, further overpowering casting abilities and contributing to the massive critical damage seen from BW/Sorc.
Overpowered: Bright Wizard (crit damage calculation and toughness calculation)
Overpowered: Sorceress (crit damage calculation and toughness calculation)
At the moment, you only have 1/3 of your Toughness when defending against 3s casts like Fireball and Doombolt.
Ability formulae can be worked out from the client's tooltips.
Re: DPS-coefficients
Posted: Thu Nov 20, 2014 7:53 pm
by Tesq
oh so my toughness is still uneffective against fireball? uhm seems legit.
Re: DPS-coefficients
Posted: Thu Nov 20, 2014 7:57 pm
by Bozzax
Tesq use your bad ass shield and block it

Re: DPS-coefficients
Posted: Thu Nov 20, 2014 10:12 pm
by Tesq
i cant bw used to slot undefiteable fireball tactic just for me on karak norn .....
Why turtle get hate so much i just want def a keep alone i dont ask much ......
Re: DPS-coefficients
Posted: Thu Nov 20, 2014 11:37 pm
by Luth
I made this thread, because i had a "feeling" that fireball is too strong in relation to pyroclastic surge, compared to the original server.
I tested it today and it seems that pyroclastic surge has the correct intelligence coefficient of 100%, but fireball has a coefficient of 89% (should be 67%). Not sure if i made any mistake.
Re: DPS-coefficients
Posted: Thu Nov 20, 2014 11:54 pm
by Azarael
You did. The mistake was not considering that currently Fireball benefits from ignoring 2/3 of the foe's Toughness and its critical damage bonus ignores Toughness entirely.