PvP system
Posted: Mon Jun 06, 2016 9:16 pm
Hi,
Was wondering if it is possible to do something new in the game like implementing new value similar to influence points, renown, etc.
I think this might be part of a solution as it should encourage more smaller skirmishes in rvr zone.
New value could be called Faction Point. 1 kill (last hit would ensure ownership of the kill) would provide killer with 100 FP (faction points) if he was solo. If person is part of a group of 5 people then 100 points just gets divided by 5 and everyone gets a share, if he was part of a warband it gets divided by 20+ people and everyone receives couple pools. Sharing points like this would ensure that tanks, supports and healers get contribution as well. Healer healing a killer that is not in his party would not get any points.
Every week or month people should be able to see top 20/50/100 players of each faction (50 order/50 destro) which can also be extended into each race (50emp, 50dwarf, 50elf). There could be a list of top killers that week/month and a list for top killers overall (ones with most points so far). These points would not reset unless there was a bug or exploit of course.
This would get all those pvpers that love feeding their ego into the rvr zone to get as many points as possible. It is also possible that people would prioritize smaller parties as warbands would net them small ammount of points.
This would include some coding (both game and website so data could be transferred to web easily).
Reward for these top killers could be special symbol next to their name maybe so every person in the game can see that they are dealing with one hardcore player.
There should also be a Guild list on website where everyone could see which guilds have most FP (if one player leaves a guild and joins another one than previous clan would lose points of course as they are tied to the player, not to the clan directly). Top pvp guilds (ones with most points) should have access to special dies that are not possible anywhere else and to special cape designs (maybe even special effects on the cape).
I have no idea if something was mentioned like this but this is just my opinion.
EDIT: we could even have new NPCs in game that would inform players of current situation so website is not the only option of checking FP progress
EDIT 2: death would make player lose 50 or 100 FP (could be tested to see)
EDIT 3:
Player kill = 100 FP (shared within a group or wb)
Player death = 100 FP
BO capture would provide attackers with 150 FP (shared if a group)
Keep attack would give each attacker 200-500 FP depending on length of the siege and amount of deaths/kills.
Was wondering if it is possible to do something new in the game like implementing new value similar to influence points, renown, etc.
I think this might be part of a solution as it should encourage more smaller skirmishes in rvr zone.
New value could be called Faction Point. 1 kill (last hit would ensure ownership of the kill) would provide killer with 100 FP (faction points) if he was solo. If person is part of a group of 5 people then 100 points just gets divided by 5 and everyone gets a share, if he was part of a warband it gets divided by 20+ people and everyone receives couple pools. Sharing points like this would ensure that tanks, supports and healers get contribution as well. Healer healing a killer that is not in his party would not get any points.
Every week or month people should be able to see top 20/50/100 players of each faction (50 order/50 destro) which can also be extended into each race (50emp, 50dwarf, 50elf). There could be a list of top killers that week/month and a list for top killers overall (ones with most points so far). These points would not reset unless there was a bug or exploit of course.
This would get all those pvpers that love feeding their ego into the rvr zone to get as many points as possible. It is also possible that people would prioritize smaller parties as warbands would net them small ammount of points.
This would include some coding (both game and website so data could be transferred to web easily).
Reward for these top killers could be special symbol next to their name maybe so every person in the game can see that they are dealing with one hardcore player.
There should also be a Guild list on website where everyone could see which guilds have most FP (if one player leaves a guild and joins another one than previous clan would lose points of course as they are tied to the player, not to the clan directly). Top pvp guilds (ones with most points) should have access to special dies that are not possible anywhere else and to special cape designs (maybe even special effects on the cape).
I have no idea if something was mentioned like this but this is just my opinion.
EDIT: we could even have new NPCs in game that would inform players of current situation so website is not the only option of checking FP progress
EDIT 2: death would make player lose 50 or 100 FP (could be tested to see)
EDIT 3:
Player kill = 100 FP (shared within a group or wb)
Player death = 100 FP
BO capture would provide attackers with 150 FP (shared if a group)
Keep attack would give each attacker 200-500 FP depending on length of the siege and amount of deaths/kills.