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Mourkain Guards need to be moved up

Posted: Tue Jun 07, 2016 7:02 pm
by Jaycub
I think they where moved back into the spawn because of puppy guarding the part which was fixed to no longer give points when within a certain radius of spawn?

But now with the guards back if there is a pull engineer/Magus you can perpetually pull the other team out of the spawn while (if) you camp them.


Spawns should be safe spaces for one side to gather up and push out as one, this also means the guards should be ranged (similar to the ones in scenarios like Tor Anroc). If the guards are just melee you will still be able to pull a team or group of players down before they have a chance to regroup at the cost of suicide by the magus which would still be very worth it.

Re: Mourkain Guards need to be moved up

Posted: Tue Jun 07, 2016 7:47 pm
by Gachimuchi
You can get around it by hiding far enough back in the spawn :^)

Re: Mourkain Guards need to be moved up

Posted: Tue Jun 07, 2016 7:53 pm
by Jaycub
With the new respawn timers people spawn in at the same time in groups if they are releasing (in the middle of the spawn), meaning you can sit and wait on it to pop then pull and there is nothing they can do about it.