Current zealot/rp situation.
Posted: Tue Nov 25, 2014 9:48 pm
Making this post since it appears that current attitude of quite a few forum members is "zealot/rp are fine, healers are fine, could use a nerf".
Zealot/rp mechanic is Harbinger of Doom/Rune of Breaking. The effect thereof, when it is turned on, is to turn all wisdom/heal power/heal crit bonuses from equipment into intelligence/magic power/magic crit bonuses, and the other way around when it is turned off.
Neither of them works atime.
What it means is, on my toughness specced zealot, I have atime 128 intelligence. Nonworking Harbinger means I am missing 52 intelligence (bonus to wisdom from equipment), or in other words 28% of my intelligence. The other way around with the Harbinger turned off. If I chose to spec for intelligence/wisdom instead of toughness, the difference would be far greater.
In addition, Mark of the Vortex/Oath Rune of Warding buffs do no work atime. On my zealot, wearing a full gale, my resists are 136/70/115. Mark, should it work, would give me 63 to all resistances. Which means that I am missing atime 31%/47%/35% of my resists. Again, if I used something else then gale, difference would be far greater.
Now, unlike DoK/WB, zealot/rp does not has a high armor. Unlike DoK/WP/AM/shaman, zealot/rp cannot do dmg while healing. All we can do is either full healbot- which realistically means spamming Flash of Chaos/Grungni's Gift+HoT, since all other heals are worse then those two, or go all out dps.
Atime my Flash of Chaos heals for 151. With 125 toughness that I have atime, I been hit by some melee for more then that per hit. If I am healing a toon which has a lower defenses- like most of dps classes- they are hit for much more. If there are 2 attackers on say sorc, not even best dps/good equip ones, it is possible for him to die even with me chain healing him- while doing 0 dmg, unlike DoK or shaman.
I could go all out wisdom, but it would mean lower toughness- meaning taking much more dmg if I am attacked by say 2 toons, and likely dying fast- followed by the same sorc right after me.
Zealot is supposed to have a much better heals then that- which isn't happening, since see above.
If I go dps, my main attack atime- Scourge- does 150 dmg, for a total of 3 seconds (2 cast+1 GCD). That is before mitigation. Again, working mechanics would mean 28% more intelligence, or in other words 10.4 dmg bonus lost, x 2 for 2 sec cast ability (or x3, don't remember the mechanic 100%). That is before dmg lost on instacast abilities on CD/dmg lost on DoT/dmg lost on nonworking Mark instacast abilities.
However, since I am missing up to 47% of resists, going dps (meaning lower heals) would mean I would be a target practice for any caster atime.
Or to sum it up, both classes would be 100% broken atime, if not for the Flash of Chaos/Grungni's Gift spam that makes us semi valuable. Only semi, since even those are much less effective then they are supposed to be.
Zealot/rp mechanic is Harbinger of Doom/Rune of Breaking. The effect thereof, when it is turned on, is to turn all wisdom/heal power/heal crit bonuses from equipment into intelligence/magic power/magic crit bonuses, and the other way around when it is turned off.
Neither of them works atime.
What it means is, on my toughness specced zealot, I have atime 128 intelligence. Nonworking Harbinger means I am missing 52 intelligence (bonus to wisdom from equipment), or in other words 28% of my intelligence. The other way around with the Harbinger turned off. If I chose to spec for intelligence/wisdom instead of toughness, the difference would be far greater.
In addition, Mark of the Vortex/Oath Rune of Warding buffs do no work atime. On my zealot, wearing a full gale, my resists are 136/70/115. Mark, should it work, would give me 63 to all resistances. Which means that I am missing atime 31%/47%/35% of my resists. Again, if I used something else then gale, difference would be far greater.
Now, unlike DoK/WB, zealot/rp does not has a high armor. Unlike DoK/WP/AM/shaman, zealot/rp cannot do dmg while healing. All we can do is either full healbot- which realistically means spamming Flash of Chaos/Grungni's Gift+HoT, since all other heals are worse then those two, or go all out dps.
Atime my Flash of Chaos heals for 151. With 125 toughness that I have atime, I been hit by some melee for more then that per hit. If I am healing a toon which has a lower defenses- like most of dps classes- they are hit for much more. If there are 2 attackers on say sorc, not even best dps/good equip ones, it is possible for him to die even with me chain healing him- while doing 0 dmg, unlike DoK or shaman.
I could go all out wisdom, but it would mean lower toughness- meaning taking much more dmg if I am attacked by say 2 toons, and likely dying fast- followed by the same sorc right after me.
Zealot is supposed to have a much better heals then that- which isn't happening, since see above.
If I go dps, my main attack atime- Scourge- does 150 dmg, for a total of 3 seconds (2 cast+1 GCD). That is before mitigation. Again, working mechanics would mean 28% more intelligence, or in other words 10.4 dmg bonus lost, x 2 for 2 sec cast ability (or x3, don't remember the mechanic 100%). That is before dmg lost on instacast abilities on CD/dmg lost on DoT/dmg lost on nonworking Mark instacast abilities.
However, since I am missing up to 47% of resists, going dps (meaning lower heals) would mean I would be a target practice for any caster atime.
Or to sum it up, both classes would be 100% broken atime, if not for the Flash of Chaos/Grungni's Gift spam that makes us semi valuable. Only semi, since even those are much less effective then they are supposed to be.