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Current zealot/rp situation.

Posted: Tue Nov 25, 2014 9:48 pm
by Zxul
Making this post since it appears that current attitude of quite a few forum members is "zealot/rp are fine, healers are fine, could use a nerf".

Zealot/rp mechanic is Harbinger of Doom/Rune of Breaking. The effect thereof, when it is turned on, is to turn all wisdom/heal power/heal crit bonuses from equipment into intelligence/magic power/magic crit bonuses, and the other way around when it is turned off.

Neither of them works atime.

What it means is, on my toughness specced zealot, I have atime 128 intelligence. Nonworking Harbinger means I am missing 52 intelligence (bonus to wisdom from equipment), or in other words 28% of my intelligence. The other way around with the Harbinger turned off. If I chose to spec for intelligence/wisdom instead of toughness, the difference would be far greater.

In addition, Mark of the Vortex/Oath Rune of Warding buffs do no work atime. On my zealot, wearing a full gale, my resists are 136/70/115. Mark, should it work, would give me 63 to all resistances. Which means that I am missing atime 31%/47%/35% of my resists. Again, if I used something else then gale, difference would be far greater.

Now, unlike DoK/WB, zealot/rp does not has a high armor. Unlike DoK/WP/AM/shaman, zealot/rp cannot do dmg while healing. All we can do is either full healbot- which realistically means spamming Flash of Chaos/Grungni's Gift+HoT, since all other heals are worse then those two, or go all out dps.

Atime my Flash of Chaos heals for 151. With 125 toughness that I have atime, I been hit by some melee for more then that per hit. If I am healing a toon which has a lower defenses- like most of dps classes- they are hit for much more. If there are 2 attackers on say sorc, not even best dps/good equip ones, it is possible for him to die even with me chain healing him- while doing 0 dmg, unlike DoK or shaman.

I could go all out wisdom, but it would mean lower toughness- meaning taking much more dmg if I am attacked by say 2 toons, and likely dying fast- followed by the same sorc right after me.

Zealot is supposed to have a much better heals then that- which isn't happening, since see above.

If I go dps, my main attack atime- Scourge- does 150 dmg, for a total of 3 seconds (2 cast+1 GCD). That is before mitigation. Again, working mechanics would mean 28% more intelligence, or in other words 10.4 dmg bonus lost, x 2 for 2 sec cast ability (or x3, don't remember the mechanic 100%). That is before dmg lost on instacast abilities on CD/dmg lost on DoT/dmg lost on nonworking Mark instacast abilities.

However, since I am missing up to 47% of resists, going dps (meaning lower heals) would mean I would be a target practice for any caster atime.



Or to sum it up, both classes would be 100% broken atime, if not for the Flash of Chaos/Grungni's Gift spam that makes us semi valuable. Only semi, since even those are much less effective then they are supposed to be.

Re: Current zealot/rp situation.

Posted: Tue Nov 25, 2014 9:56 pm
by Azarael
OK, and...? What's your point? We all know Zealot and RP aren't complete yet.

By the way, it's "atm", not "atime".

Re: Current zealot/rp situation.

Posted: Tue Nov 25, 2014 9:58 pm
by Zxul
Azarael wrote:OK, and...? What's your point? We all know Zealot and RP aren't complete yet.

By the way, it's "atm", not "atime".
The point is that they are not "not complete yet", the classes would be fully broken atime if not for a single ability.

Re: Current zealot/rp situation.

Posted: Wed Nov 26, 2014 4:44 pm
by Fey
Around level 4 I did about 75k healing with flash of chaos and hot so it's viable healing albeit not exactly compelling gameplay. I have to agree with the criticism although I'm impressed with how much progress has been made. Am/shamans are much more potent at this point.

Re: Current zealot/rp situation.

Posted: Wed Nov 26, 2014 5:11 pm
by Azarael
Scenario healing values are a meaningless indicator, because you get heal stats even if the target was overhealed. Spread around HoTs and you can look more valuable than someone who is actually focus healing.

Re: Current zealot/rp situation.

Posted: Wed Nov 26, 2014 5:43 pm
by Sulorie
You complain about a Zealot being broken? Play a DoK/WP and come back again. RP/ZEAL are still the best healers in T1, even with all bugged abilities. Others have the same or more problems.

Re: Current zealot/rp situation.

Posted: Wed Nov 26, 2014 7:09 pm
by Luth
The biggest handicap for a healer atm, is the non-functioning group interface. I would rather see this work, then some stat points.

There was a time in the game, when the zealot/rp didn't had this stat change button and had to deal with crappy stats on their gear like every other healer else. The stat change button was patched in, because Z/RP players complained (legitimately) that the classes are doing way to less damage and it is hard to level/quest with them. All other healing classes can spec either for damage or for heal, Z/RP skilltrees are completely mixed up.

Harbinger of doom was a completely different skill and the rune of breaking/balance didn't even existed before patch 1.3.6.
The zealot/rp mechanic was always the marks/rituals or runes/masterrunes.

You should really try to play a wl or we, to see what a non working class is atm :D