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Countering zerging in T2/3

Posted: Sun Jul 03, 2016 9:18 pm
by Battleshadow666
So I know I said I wouldn't be posting here any further, but I figured I better clean up my original post so that my idea is better understood I guess.

So currently in t2/3, zerging a very powerful and I guess you could say broken mechanic that pops up a lot of times. And due to server population imbalances, is almost impossible to counter. If their is only say 100 people in t2 and 70-75% of them is either Order or Destruction, getting enough players on the losing side and it be enough to maybe break the zerg is very hard to pull off.

I know my original idea of a stat debuff was powerful and easily exploitable. But it was just an idea.

Maybe a buff to the losing sides siege weapons could work? Make them do more damage and have more health? Right now, it seems siege ends up being more of an annoyance then an actual stopping force.

Re: Countering zerging.

Posted: Sun Jul 03, 2016 9:22 pm
by Azarael
There's a handler for a debuff called "Diminishing Rations", which gradually increases damage taken by a side which suffers disproportionate losses against a smaller force.

Re: Countering zerging.

Posted: Sun Jul 03, 2016 9:26 pm
by Battleshadow666
Azarael wrote:There's a handler for a debuff called "Diminishing Rations", which gradually increases damage taken by a side which suffers disproportionate losses against a smaller force.
What is an Handler? Sorry if that is a stupid question.

Re: Countering zerging.

Posted: Sun Jul 03, 2016 9:29 pm
by saupreusse
There are no stupid questions ^^

Re: Countering zerging.

Posted: Sun Jul 03, 2016 9:32 pm
by Jaycub
A lot of people are going to be against buffs/debuffs of that nature in a PvP centric game I think. There are better ways to curb zerging than flat out carpeted changes to a players stats or effectiveness.

It ruins the competitive atmosphere, it would feel pretty cheesy to lose say a 8v8 fight (or really any even fight) over a BO because your realm is debuffed zone wide.


There are better ways to punish zerging that requires tactics/mechanics or special play, so at least there is an active input and counterplay to it. For instance I believe Az posted earlier about BO's governing effectiveness, longevity, and amount of siege deployable in a zone. Meaning a smaller force that is more organized can turn the tide at a keep siege by having superior BO control and punishing zergers at the keep with siege engines. And at the same time there is counterplay to this, in that the zerg realm needs to be organized and commit forces to BO's etc...

and thats just one facet/example

Re: Countering zerging.

Posted: Sun Jul 03, 2016 9:36 pm
by Battleshadow666
Jaycub wrote:A lot of people are going to be against buffs/debuffs of that nature in a PvP centric game I think. There are better ways to curb zerging than flat out carpeted changes to a players stats or effectiveness.

It ruins the competitive atmosphere, it would feel pretty cheesy to lose say a 8v8 fight (or really any even fight) over a BO because your realm is debuffed zone wide.


There are better ways to punish zerging that requires tactics/mechanics or special play, so at least there is an active input and counterplay to it. For instance I believe Az posted earlier about BO's governing effectiveness, longevity, and amount of siege deployable in a zone. Meaning a smaller force that is more organized can turn the tide at a keep siege by having superior BO control and punishing zergers at the keep with siege engines. And at the same time there is counterplay to this, in that the zerg realm needs to be organized and commit forces to BO's etc...

and thats just one facet/example
Yeah, what I said is by no means a perfect idea. But it does feel like their is no real way to counter zerging currently. Once you have the numbers, you end up just steam rolling everything.

Heck, look at t2 right now. Almost 75% Order. Before I logged off, we were defending a couple of keep where it did not take the Order long to take due to the shear numbers they had.

Re: Countering zerging.

Posted: Sun Jul 03, 2016 9:38 pm
by Morthar
Battleshadow666 wrote:So lately, or heck since I started playing RoR, I've noticed that for the most part people tend to win in RVR by Zerging. Not always mind you.

So I was thinking about why not make an counter debuff to the AAO buff. Something thats called maybe "Overconfident's".

Works like AAO, but instead of decreasing exp/rr/int, in gives a flat out stats nerf. Like maybe at max you lose 50% of your stats to counter balance the fact that you way outnumber your opponents.

At least this way people may not xrealm as much if this causes the side they are running to to become weaker.
50% stats nerv? then kill one bomber squad solo 1-2 wb´s.... the aao system is enough, when the player want to zerg thex zerg.

play sc when you dont want to play versus zergs or with zergs ;) or make a gank/premade grp

the counter for zerging is keep deff/siege btw ^^

Re: Countering zerging.

Posted: Sun Jul 03, 2016 9:56 pm
by Zanilos
You dont, meta is more people.

Re: Countering zerging.

Posted: Mon Jul 04, 2016 1:24 am
by Vigfuss
DAoC style AoE Mezz or "Stagger"

Re: Countering zerging.

Posted: Mon Jul 04, 2016 2:12 am
by peterthepan3
as much as i hope some changes come into play eventually in an effort to deal with it, one must bear in mind that the vast majority of players in ROR seem to have no real interest in non-zerg pvp and adhere to the zerg playstyle , i.e. minimal effort for maximum reward, seemingly willingly. as sad as it sounds, it's true (at least in my experiences