A small overview of rvr and scenario system
Posted: Mon Jul 11, 2016 3:13 pm
disclaimer: I know that the server goes through difficulties and before thinking of fun is necessary to think about making the game work.
then it is an alpha, it may be too early to think about it, but here I leave some ideas in the air.
_________
You guys think winning 500-0 is play? I wonder, is not a tremendous waste of time having no challenge during a match? the game has no chance of being minimally competitive in these days.
and this is not only in Scenario but RvR too, I say that I think a tremendous silly to waste time in a game that does not provide a minimum for that all have fun, if you're not among the half-dozen premades, you are just cattle to slaughterhouse.
There should be encouragement on the part of developers.
it is possible to make an Official stream in twitch with 6x6 championships and rvr events.
I leave here said I do not hate premades and do not want them to lose their strength;
I want to create more challenges so that they can grow and can show potential for real, against more challenging situations.
- And this not include play 6x6 man full geared against a pug warband wanting to level up or with a goal of trying to win something in rvr that is the only goal.
The pvp in the game seems secondary, when people simply lose stand afk, and waiting easy fights. the goal is just to farm. -
Then I propose that the game must be functional for all types of goals that players like to do as:
.Scenario
solo / duo or more.
or 6x6 RANKED mades
.RvR
Public warband
Guild warband
Scenarios:
I defend that the queue system should have a priority minimum for certain roles, not a straight-laced system 2 tanks 2 healers and 2 dps's. but 1 tank and 1 healer at least, to avoid oddities you fall in a game with 6 dead dps's lowbies aganist premades.
(you will lose anyway. yes. but at least it is possible to try. I like lasting fights, even a defeat, it excites me to play. and it is rare you see a game in which the players are there really fighting and not stompin.)
I think a rather strong system, but I believe there is no merit in playing premade against public groups, so if a premade plays against pubG he should earn for example 4 medals. and pubs x pubs 5 medals.
But if he plays against another premade, they will have a much greater challenge and merit in a victory. they should earn more medals as 7/8. (Put the a fair number for you)
it made more people try to play their groups to grab more medals then be indirectly making people organize.
RvR:
In RvR the slots in warband should be defined by the leader. so that only the chosen role may come to complete according to the need, I believe that this is possible to generate more people interested in help for a minimally organized environment. it is possible to see the real need and thus becoming really important you login with the necessary class.
in the current system if you enter a totally disorganized group to me it is the same thing as heal npc's ready to be killed.
so leader choose to pt1 and pt2 enter 2 tank 2 healers 2 dps's.
if it does not find more players to the correct role in pt3/4, he could free to anyone who wanted to number as well as the guilds do, the only difference that there would be done with pubWb too.
________
I do not know how are the game codes and game engine is. so if its impossible make these changes, I apologize.
You can tell me that all this can be done manually in the current game. yes you can, but what I'm getting at is that
encouraging minimally all to organize, it is possible that the game is more fun and less people think to enter just to farm.
fun fighting, good fights make the game more agreeable to play.
thanks for the job, stay strong bros.
then it is an alpha, it may be too early to think about it, but here I leave some ideas in the air.
_________
You guys think winning 500-0 is play? I wonder, is not a tremendous waste of time having no challenge during a match? the game has no chance of being minimally competitive in these days.
and this is not only in Scenario but RvR too, I say that I think a tremendous silly to waste time in a game that does not provide a minimum for that all have fun, if you're not among the half-dozen premades, you are just cattle to slaughterhouse.
There should be encouragement on the part of developers.
it is possible to make an Official stream in twitch with 6x6 championships and rvr events.
I leave here said I do not hate premades and do not want them to lose their strength;
I want to create more challenges so that they can grow and can show potential for real, against more challenging situations.
- And this not include play 6x6 man full geared against a pug warband wanting to level up or with a goal of trying to win something in rvr that is the only goal.
The pvp in the game seems secondary, when people simply lose stand afk, and waiting easy fights. the goal is just to farm. -
Then I propose that the game must be functional for all types of goals that players like to do as:
.Scenario
solo / duo or more.
or 6x6 RANKED mades
.RvR
Public warband
Guild warband
Scenarios:
I defend that the queue system should have a priority minimum for certain roles, not a straight-laced system 2 tanks 2 healers and 2 dps's. but 1 tank and 1 healer at least, to avoid oddities you fall in a game with 6 dead dps's lowbies aganist premades.
(you will lose anyway. yes. but at least it is possible to try. I like lasting fights, even a defeat, it excites me to play. and it is rare you see a game in which the players are there really fighting and not stompin.)
I think a rather strong system, but I believe there is no merit in playing premade against public groups, so if a premade plays against pubG he should earn for example 4 medals. and pubs x pubs 5 medals.
But if he plays against another premade, they will have a much greater challenge and merit in a victory. they should earn more medals as 7/8. (Put the a fair number for you)
it made more people try to play their groups to grab more medals then be indirectly making people organize.
RvR:
In RvR the slots in warband should be defined by the leader. so that only the chosen role may come to complete according to the need, I believe that this is possible to generate more people interested in help for a minimally organized environment. it is possible to see the real need and thus becoming really important you login with the necessary class.
in the current system if you enter a totally disorganized group to me it is the same thing as heal npc's ready to be killed.
so leader choose to pt1 and pt2 enter 2 tank 2 healers 2 dps's.
if it does not find more players to the correct role in pt3/4, he could free to anyone who wanted to number as well as the guilds do, the only difference that there would be done with pubWb too.
________
I do not know how are the game codes and game engine is. so if its impossible make these changes, I apologize.
You can tell me that all this can be done manually in the current game. yes you can, but what I'm getting at is that
encouraging minimally all to organize, it is possible that the game is more fun and less people think to enter just to farm.
fun fighting, good fights make the game more agreeable to play.
thanks for the job, stay strong bros.