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[FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 2:32 pm
by Saftdryck
I hope this post is in right section and i guess there has been made similiar one, but i did not find one.
Fix WH/WE stealth how Mobs and Pets see trough stealth, e.g. if you are attacked by WL or SH and you stealth away, the pets still see you and attack/chase and then break it, that should not happen, same for normal mobs and keep mobs. Same for engi turrets and magus daemons.
It was easy enough to see and break stealth in official server, in RoR it is just ridicilously broken imo. Damage should have a chance to break stealth or reveal stealther to attacker, currently it's absolute.
Direct damage should stop/interrupt stealth cast, at current state, 1 running dot does same.
Stealth is one of most important tools/abilities WH/WE has, and it is not working right.
I can go on and on about examples, but i think i have made my point.
Thanks in advance
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 2:35 pm
by shaggyboomboom
As far as I know, it is level based. When I was beggining in T3 I got insta detected by mobs (keep guards) but at lvl 30 I could slip past them.
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 2:44 pm
by Saftdryck
Indeed, but It should not be, ofcourse if you run right next to high level hero/champ mob, different story. That is mob issue, the real one is pets and indirect damage
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 2:46 pm
by kryss
Saftdryck wrote:I hope this post is in right section and i guess there has been made similiar one, but i did not find one.
Fix WH/WE stealth how Mobs and Pets see trough stealth, e.g. if you are attacked by WL or SH and you stealth away, the pets still see you and attack/chase and then break it, that should not happen, same for normal mobs and keep mobs. Same for engi turrets and magus daemons.
I main a WL and have a WH alt. As far as the lion goes, I can tell you the pet can't follow lvl 40 WEs after they steatlh away, at least mine
Happened many many times, as it should be
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 2:50 pm
by Zealote
My lion returns when a WE stealths as well, except once that I can recall when it continued to attack and destealth him... maybe it has to do with level as shaggyboomboom (lol

) said.
And not all dmg does break it does it? It used to on RoR but was then changed/fixed to a chance to break afaik (on aoe that is; if someone spots you, dd should always break it).
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 3:15 pm
by Saftdryck
I have not rolled WE in RoR, so i can't comment on how it is with Witches, i mostly assumed it was same as for Whs vs SHs.
I talked about direct and indirect damage, do i need to clarify more?
Yes if someone spots you, Dd will break it. AoE yes have a chance, as it should be. AoE cannon has for my experience had 90% chance to break it, but that is maybe bad luck. What i meant was, that is a DoT that is allready applied, interrupts stealthing.
I posted this thread so stealth would be tuned a bit in near future, as any feedback to bug or development is notified for Devs on any classes or world
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 3:37 pm
by Zealote
Saftdryck wrote:<snip> What i meant was, that is a DoT that is allready applied, interrupts stealthing.
I posted this thread so stealth would be tuned a bit in near future, as any feedback to bug or development is notified for Devs on any classes or world
With respect to DoT dmg interrupting stealth, if that's true and it's not how it's supposed to work (I agree, I don't think it is; I don't know whether it should cause setback though), then post it on the Bugtracker, preferably with a video showing the correct behaviour.
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 3:48 pm
by Saftdryck
Zealote wrote:Saftdryck wrote:<snip> What i meant was, that is a DoT that is allready applied, interrupts stealthing.
I posted this thread so stealth would be tuned a bit in near future, as any feedback to bug or development is notified for Devs on any classes or world
With respect to DoT dmg interrupting stealth, if that's true and it's not how it's supposed to work (I agree, I don't think it is; I don't know whether it should cause setback though), then post it on the Bugtracker, preferably with a video showing the correct behaviour.
Ah so i did post it in wrong section, thanks. And yes it should not, the issues i mean are small but noticable, i guess i have to install Fraps and record them.
Re: [FEEDBACK] Stealth
Posted: Wed Jul 13, 2016 3:53 pm
by Zealote
Saftdryck wrote:Ah so i did post it in wrong section, thanks. And yes it should not, the issues i mean are small but noticable, i guess i have to install Fraps and record them.
No probs, there's a useful thread here about reporting stuff on Bugtracker:
viewtopic.php?f=52&t=10366
And I use MSI Afterburner (Luth's suggestion) for recording if ya wanna try that; the free version of fraps only used to let you record for a limited amount of time (dno if it's changed though).
Re: [FEEDBACK] Stealth
Posted: Sat Sep 17, 2016 4:49 pm
by Moeroes
I wonder what the current status of stealth is. I've played a decent amount of WE/WH and it seems
- Random AoE of all kind now breaks stealth again (even siege weapons)
- Mobs always see you through stealth.
- Players see you through stealth most of the time (like even when you're 30ft + away)
It's way way worse than on live and even there stealth was a pain more often than not.