RvR force equalizer.
Posted: Wed Jul 27, 2016 7:25 am
Of all the problems that currently plague open RvR, as far as I see it, uneven populations causes the most harm to the game. It forces bad game design such as keeps being stupidly slanted toward defense, and it also has a powerful sway over things like crossrealming. With the exception of small scale ganking, there's not a whole lot the outnumbered realm can do to effectively fight back. If and when keep sieges become less slanted toward the defender, there will be nothing to stop the bandwagon.
I'm not sure if there was ever a desire to implement a force equalizer into RvR by Mythic, but it's tragic they never did, since the tools were staring them right in the face. We're even so lucky as to have two potential ways to do so for RoR.
The "Lore Friendly" way: WFB is not a game between two numerically identical infantry armies. There's lords, heroes, artillery, cavalry, monstrous creatures etc. that make up an army and combine with a point system to field equal forces. How does this play into RoR? Give the outnumbered side access to some special units to even the odds. Get some pistoliers riding around Praag, a dragon in Caledor, a squad of blood letters in Chaos Wastes, etc. Put some basic commands on a pet bar and let players summon one unit each until there's enough extra units in the RvR lake to make it a fair fight.
The Champion route: Alternatively, the outnumbered side could get a certain number of players boosted to Champion status as from the old city stage 3. Not as flavorful as the first option, but probably easier to implement and control.
I'm not sure if there was ever a desire to implement a force equalizer into RvR by Mythic, but it's tragic they never did, since the tools were staring them right in the face. We're even so lucky as to have two potential ways to do so for RoR.
The "Lore Friendly" way: WFB is not a game between two numerically identical infantry armies. There's lords, heroes, artillery, cavalry, monstrous creatures etc. that make up an army and combine with a point system to field equal forces. How does this play into RoR? Give the outnumbered side access to some special units to even the odds. Get some pistoliers riding around Praag, a dragon in Caledor, a squad of blood letters in Chaos Wastes, etc. Put some basic commands on a pet bar and let players summon one unit each until there's enough extra units in the RvR lake to make it a fair fight.
The Champion route: Alternatively, the outnumbered side could get a certain number of players boosted to Champion status as from the old city stage 3. Not as flavorful as the first option, but probably easier to implement and control.