Quest Medallion rewards + PvP Rewards
Posted: Sun Sep 04, 2016 7:21 pm
Hi, my feedback concerns the accruing of T4 medallions and subsequently, Annhi gear, Inf gear for your current tier.
I would strongly suggest to return some Medallions to the RvR quest (in warcamps, 50 kills per race).
Although 'rewards' for RvR is said to not be balanced at this time, I think it's important to still keep in mind the scenario community and everyone else who hasn't time for RvR keeps. We don't need to finish reworking RvR to see that Medallions need to come partially from skirmish+scenarios so as not to overburden players to attend Keeps.
"The Fallen WAR!"
"Heritage of WAR!"
"The Shame of WAR!"
I also noticed that Anni boot drops are virtually gone from the game and this has had a hard effect on players gearing full sets of Anni (which most stats are bad anyway) but they are important for survivability (standard equipment) for T4.
As well I have made my clear idea that inf rewards from RvR are too slow in all tiers, the fact that your 'playtime' only can be counted from one pairing at a time (obviously) so rewards are usually 3X harder to accumulate - being forced to join battles which have reasonable chances to win. A good gear piece in a set from Pairing that you didn't play a lot in.
I think these small concerns should be addressed/re-implemented in consideration of scenario/casual players ability to survive in T4 versus increasing high-capped and high renown players. WAR has always and should always be a game that is played by not only hard-core players but people with lives as well. The desire to play several alts in RoR is great and it will be fun also.
I would strongly suggest to return some Medallions to the RvR quest (in warcamps, 50 kills per race).
Although 'rewards' for RvR is said to not be balanced at this time, I think it's important to still keep in mind the scenario community and everyone else who hasn't time for RvR keeps. We don't need to finish reworking RvR to see that Medallions need to come partially from skirmish+scenarios so as not to overburden players to attend Keeps.
"The Fallen WAR!"
"Heritage of WAR!"
"The Shame of WAR!"
I also noticed that Anni boot drops are virtually gone from the game and this has had a hard effect on players gearing full sets of Anni (which most stats are bad anyway) but they are important for survivability (standard equipment) for T4.
As well I have made my clear idea that inf rewards from RvR are too slow in all tiers, the fact that your 'playtime' only can be counted from one pairing at a time (obviously) so rewards are usually 3X harder to accumulate - being forced to join battles which have reasonable chances to win. A good gear piece in a set from Pairing that you didn't play a lot in.
I think these small concerns should be addressed/re-implemented in consideration of scenario/casual players ability to survive in T4 versus increasing high-capped and high renown players. WAR has always and should always be a game that is played by not only hard-core players but people with lives as well. The desire to play several alts in RoR is great and it will be fun also.