Common Stuck Spots
Posted: Fri Sep 09, 2016 12:01 pm
I recently came over a bug report about flawed terrain from the original game and it made me realize, there are numerous common and annoying stuck spots in the game in ORvR, scenarios and PQs.
Now, I understand there are a number of other priority things the dev team may want to focus on fixing, but would it be useful to start bug reporting all these common stuck spots, so that the game can be improved by removing/fixing them in the future and the teams knows where to look? I understand the game already has a system for handling stuck positions, but I can't imagine it would be bad getting rid of a couple of these via terrain fixes, since for instance double using the /stuck command does ruin a number of scenario and ORvR encounters (The pole in front of Fortress in Nordenwatch, areas behind the oil in Elven keeps, and the pole in front of Caledor Order warcamp are just a couple of expamles) if a player happens to get stuck there.
Now, I understand there are a number of other priority things the dev team may want to focus on fixing, but would it be useful to start bug reporting all these common stuck spots, so that the game can be improved by removing/fixing them in the future and the teams knows where to look? I understand the game already has a system for handling stuck positions, but I can't imagine it would be bad getting rid of a couple of these via terrain fixes, since for instance double using the /stuck command does ruin a number of scenario and ORvR encounters (The pole in front of Fortress in Nordenwatch, areas behind the oil in Elven keeps, and the pole in front of Caledor Order warcamp are just a couple of expamles) if a player happens to get stuck there.