Update 16/09/16
Posted: Fri Sep 16, 2016 10:35 am
[RvR]
- Zone lock rewards have been modified to be lower and contribution-based. Because they are contribution-based, zone locks will now give medallions.
- Loser rewards have been added. The pool shifts over time, and more quickly in larger battles.
- The "recently killed" reduction to XP/RP/Inf for killing players has been reintroduced, and is considered over 5 minutes rather than 15 minutes.
- The rewards for capturing BOs, keeps and zones are now subject to a relative scaler, determined by ranking each zone in terms of the battles within. This means that abandoning a zone which is seeing heavy battle to capture another zone against no resistance will grant terrible rewards, and that it is always better to fight in the most contested zone. The pools for the Realm Reward tracker at the top right will be scaled by this, so it will be clear to players when rewards are low (the majority of the bar will be grey.)
Yes, I'm aware that keeps are too hard to take, and I will be issuing another patch either this evening or tomorrow to address this issue in a more complex way.
- Zone lock rewards have been modified to be lower and contribution-based. Because they are contribution-based, zone locks will now give medallions.
- Loser rewards have been added. The pool shifts over time, and more quickly in larger battles.
- The "recently killed" reduction to XP/RP/Inf for killing players has been reintroduced, and is considered over 5 minutes rather than 15 minutes.
- The rewards for capturing BOs, keeps and zones are now subject to a relative scaler, determined by ranking each zone in terms of the battles within. This means that abandoning a zone which is seeing heavy battle to capture another zone against no resistance will grant terrible rewards, and that it is always better to fight in the most contested zone. The pools for the Realm Reward tracker at the top right will be scaled by this, so it will be clear to players when rewards are low (the majority of the bar will be grey.)
Yes, I'm aware that keeps are too hard to take, and I will be issuing another patch either this evening or tomorrow to address this issue in a more complex way.