Feedback on siege in scenarios
Posted: Tue Sep 27, 2016 5:01 pm
Thought I would make a thread for this, it's one of the new features and changes from live that I think is completely underutilized at the moment. I also see almost no one talking about it, or taking advantage of it in game and there are some serious problems I have found after specifically trying to "test" siege whenever I could.
As a tool to stop spawn camping, it works very well... perfectly even. However it runs into some major issues when the range of the siege can be used abusively and not for it's intended purpose. The biggest offender right now being battle for praag.
In BFP there are 2 aoe cannons setups at the WC, but they also have full reign over the objectives that come after mid, and the chokepoint where you must run up through to get there. While virtually no one is doing it yet, having 2 people quickly get on cannons before the other team pushes up from mid (if you lose the initial fight) is down right cheesy. The other team gets chunked for 900-2400 damage twice every 3 seconds and it's basically a guaranteed wipe.
Arguably Phoenix Gate suffers from the same problem, tho both sides have equal access to the seige in the middle. And they aren't completely protected by WC guards like the praag SC. Not sure how I feel about this one, but it could go either way.
Perfect examples of siege implementation would be Mourkain Temple, and Doomfist Crater. The siege in these scenarios only help if you are being spawn camped and do not obstruct the scenario itself it played correctly.
As a tool to stop spawn camping, it works very well... perfectly even. However it runs into some major issues when the range of the siege can be used abusively and not for it's intended purpose. The biggest offender right now being battle for praag.
In BFP there are 2 aoe cannons setups at the WC, but they also have full reign over the objectives that come after mid, and the chokepoint where you must run up through to get there. While virtually no one is doing it yet, having 2 people quickly get on cannons before the other team pushes up from mid (if you lose the initial fight) is down right cheesy. The other team gets chunked for 900-2400 damage twice every 3 seconds and it's basically a guaranteed wipe.
Arguably Phoenix Gate suffers from the same problem, tho both sides have equal access to the seige in the middle. And they aren't completely protected by WC guards like the praag SC. Not sure how I feel about this one, but it could go either way.
Perfect examples of siege implementation would be Mourkain Temple, and Doomfist Crater. The siege in these scenarios only help if you are being spawn camped and do not obstruct the scenario itself it played correctly.