Feedback on keep take / Lord issue
Posted: Thu Sep 29, 2016 2:21 pm
Hey all !
Just to give a feedback on something i witnessed during several keep takes on Order side.
Lords are a lot tougher to take down and makes it more interesting. However, there is something that might not have been seen by devs.
Several times lord has aggro on a player. He then aoe punts and that player flies away from lord room. Lord then attempts to chase that player as his aggro is still on him until out of his "normal range" and resets to full health.
Noticed this about 12 times during a keep take attempt. If all the debuffs and punts are a pain the a... it makes taking him down more challenging. But resetting him to full health after his own mechanic proc might be a little too much.
Any thoughts on this?
Just to give a feedback on something i witnessed during several keep takes on Order side.
Lords are a lot tougher to take down and makes it more interesting. However, there is something that might not have been seen by devs.
Several times lord has aggro on a player. He then aoe punts and that player flies away from lord room. Lord then attempts to chase that player as his aggro is still on him until out of his "normal range" and resets to full health.
Noticed this about 12 times during a keep take attempt. If all the debuffs and punts are a pain the a... it makes taking him down more challenging. But resetting him to full health after his own mechanic proc might be a little too much.
Any thoughts on this?