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Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 1:00 am
by Azarael
[RvR]

The server will now save the currently active zones for the T4 campaign. If the server is restarted, the realms will each own one keep in the zone and none of the BOs.

[Balance changes]

Knight of the Blazing Sun

The tactic "Destroy Confidence" is no longer available. We have no replacement for it at this time.

[Experimental Mode]

Experimental mode is now saved for a character when you log out.

Archmage/Shaman Experimental Mode Changes
  • Penalty for self lifetaps removed.
  • Empowered Balance Essence and I'll Take That now heal for 175% of their base damage (total of 525 at rank 40) plus 150% of damage actually dealt, instead of 350% of damage actually dealt.
  • Empowered Fury of Da Green and Energy of Vaul heal the group. They no longer gain an increased lifesteal %.
Engineer/Magus Experimental Mode Changes
  • Unshakable Focus will no longer stack with Improvised Upgrades.
  • Unshakable Focus only provides a 75% bonus. This means that the damage with UF (175%) is only 25% more than the damage without UF and with full stacks (140%), and significantly less than the 70% more that it was before.
[Other Changes]

RyanMakara

- [7976] Quest: Faith is Madness quest marker added.
- [7977] Quest: Clearing The Way objective removed, quest continuity fixed.
- [7989] Quest: The Sport of Princes quest line fixed.
- [8006] Item: Hallcrash Claymore is now two-handed.
- [8010] ToK: Kill 10,000 Dark Elves now awards the correct ToK unlock.

Other changes

- Made the quests Spirit of the Dragon unrepeatable due to the low kill count nature and ability to be completed anywhere for 1.60 gold.
- Altered the rewards for 'Stompin' Stunties' killcount quests in TM/BC/KV, to each give 74 silver and 88 brass upon completion.

Torquemadra

Lair of Tezakk Gnawbone fully functional.
Lair of the Fleshrender fully functional.

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 1:07 am
by Azarael
Mistake in notes. Range bonus to Engi/Magus mechanic was not cut.

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 1:11 am
by peterthepan3
Good job :)

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 1:14 am
by ToXoS
Very nice!

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 1:22 am
by Arbich
keep the heal-penalty and an increased percentage of healing for other targets was not an option?

Glad, that you don“t change the range-bonus for engis and magus. Lowering the bonus-damage would be a better idea, if the mechanic appear to be overpowered. The range-bonus was one of the better changes in RoR in comparision to War. Gives these classes some uniqueness :D


Thanks for the lairs!

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 3:19 am
by Dabbart
#GobboLivesDON'TMatter

A plus to potentially seeing more Shamans, is that there will be more DEAD Shamans!

Really looking forward to testing with DPS AMs.

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 3:39 am
by simtex
The marauder/wl root changes seem to be live? Just tried some on mine and it was break on damage

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 5:33 am
by TenTonHammer
Where were you when destroy confidence was kill?

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 5:44 am
by Jaycub
TenTonHammer wrote:Where were you when destroy confidence was kill?
Watching the """most respected online music critic""" delving into absolute madness
Spoiler:

Changes to leech in right tree is nice as well, I don't think many builds/people really bothered grabbing them in either heal of "dps" spec. Wonder if a leech/right tree focus would be any good. It's just hard to spread point around on shaman/AM since puddle is basically absolutely mandatory in every build.

With new mechanic as well, maybe heal AM will pick it up instead of funnel power?

Re: Patchnotes 09/10/16

Posted: Sun Oct 09, 2016 7:13 am
by Tesq
nice a aoe lifetap was what the life tap path needed.