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SIEGE Weapons - Attempt at patch.
Posted: Sun Dec 28, 2014 9:31 pm
by chaoscode
I could add funconality to these but they are not even in the git db. Anyone know how to place one so I can do this? Thanks,
Re: SIEGE Weapons - Attempt at patch.
Posted: Sun Dec 28, 2014 11:58 pm
by chaoscode
I got it never mind. I had started a blank script for this object. I will see where I can get and let you guys know.
Re: SIEGE Weapons - Attempt at patch.
Posted: Mon Dec 29, 2014 12:00 am
by xitroxas
Cool. I've been wanting them canons. Boom, boom.
Re: SIEGE Weapons - Attempt at patch.
Posted: Mon Dec 29, 2014 1:41 am
by Oxenreed
Thats a good news, it was a nice feature ! Also some quests use them, guess they will be working again now.
Re: SIEGE Weapons - Attempt at patch.
Posted: Mon Dec 29, 2014 1:53 am
by Tesq
keep up the good work!
Re: SIEGE Weapons - Attempt at patch.
Posted: Mon Dec 29, 2014 2:36 am
by Grulo
Destro zerged so hard today in Fest that someone decided to make cannons work lol
Re: SIEGE Weapons - Attempt at patch.
Posted: Mon Dec 29, 2014 2:42 am
by chaoscode
I found all the opcodes for it so lets see what happens. I need to get dx9 working on my laptop. So working on that right now.
Re: SIEGE Weapons - Attempt at patch.
Posted: Thu Jan 01, 2015 9:12 pm
by navis
Just an idea chaoscode, somebody needs to get the doors working so we can remove those silly levers that we have in place now..
cheers
Re: SIEGE Weapons - Attempt at patch.
Posted: Thu Jan 01, 2015 9:34 pm
by Dana
navis wrote:Just an idea chaoscode, somebody needs to get the doors working so we can remove those silly levers that we have in place now..
cheers
Max worked on doors. Doors he added work now. But that need to be tested a bit more.
Re: SIEGE Weapons - Attempt at patch.
Posted: Thu Jan 01, 2015 9:34 pm
by Olitiv
well done!