RvR/Character Idea Improvements.
Posted: Fri Oct 28, 2016 9:20 pm
My ideas/suggestions for RVR.
I played live 2-3yrs, most of my experience then was scs/rvr ganking(solo). I had a lot of alts with some chars in t4 rr65-70. I am using more group based builds now and am enjoying my time.
Id like to throw a few ideas out there that others may share and maybe to provide insight into a better rvr experience. These are things I think would benefit the game from my perspective only. Most of this is based on t4 gameplay but should apply to all tiers. I realize all these ideas need to be converted to code and some maybe more realistic than others. In no way am I complaining, whining, flaming. They are just suggestions. Thank You.
Battle Objects. They should give rewards based on lock/claim/def (rr,xp, medallions).
Rewards.
Lock. 1medallion, least rr,xp.
Def. 1 medallion, slightly higher rr,xp
Claim, 2medallions, highest rr,xp
Battle Objectives locking style.
Either side captures/defs a BO 2x it locks for 15mins, it can be in any combination capture or defend. 2 captures = lock. 1capture + 1def = lock. 1lock + autoclaim = lock. 2mn should be timer for capture.
After 15mins BO unlocks to capture state (green). First BO locked 2times by same faction claims 30mn. If a BO is captured for 15mins without any attempts to take, it becomes claimed (30mn).
Battle objectives claim state.
Happens once faction locks BO twice. Battle Objectives in claim state can be used to teleport from Warcamp/(keep).
Character development. This is my personal favorite idea. I like the pvp I feel the classes are somewhat balanced. The only thing I have a problem with is Character dmg. The way it is there is little room left for ‘mistakes. Some people can disarm/silence/ect and within that sametime kill you!
I feel this is not appropriate, a single character should not be able to take you out in seconds. My suggestion. Increase the wounds rate for all characters. Most people have around 4.5-6k health? (guessing)
I would suggestion raising the wounds rate by a significant amount, maybe up to 10/15K+. This would allow for battles, this would allow for ‘mistakes, people could no longer take you out in seconds. People would have to work together more to get results. It wouldn’t be a who can get these 3 moves off faster than the other person. In most cases there is no time for strategy or anything, it’s basically whoever disarms/silences/etc. you first wins. Which isn’t fun. Increase the wound limit for all players!! Let the real battle begin!
If any questions in regards to clarity of explanations. Please ask.
I played live 2-3yrs, most of my experience then was scs/rvr ganking(solo). I had a lot of alts with some chars in t4 rr65-70. I am using more group based builds now and am enjoying my time.
Id like to throw a few ideas out there that others may share and maybe to provide insight into a better rvr experience. These are things I think would benefit the game from my perspective only. Most of this is based on t4 gameplay but should apply to all tiers. I realize all these ideas need to be converted to code and some maybe more realistic than others. In no way am I complaining, whining, flaming. They are just suggestions. Thank You.
Battle Objects. They should give rewards based on lock/claim/def (rr,xp, medallions).
Rewards.
Lock. 1medallion, least rr,xp.
Def. 1 medallion, slightly higher rr,xp
Claim, 2medallions, highest rr,xp
Battle Objectives locking style.
Either side captures/defs a BO 2x it locks for 15mins, it can be in any combination capture or defend. 2 captures = lock. 1capture + 1def = lock. 1lock + autoclaim = lock. 2mn should be timer for capture.
After 15mins BO unlocks to capture state (green). First BO locked 2times by same faction claims 30mn. If a BO is captured for 15mins without any attempts to take, it becomes claimed (30mn).
Battle objectives claim state.
Happens once faction locks BO twice. Battle Objectives in claim state can be used to teleport from Warcamp/(keep).
Character development. This is my personal favorite idea. I like the pvp I feel the classes are somewhat balanced. The only thing I have a problem with is Character dmg. The way it is there is little room left for ‘mistakes. Some people can disarm/silence/ect and within that sametime kill you!
I feel this is not appropriate, a single character should not be able to take you out in seconds. My suggestion. Increase the wounds rate for all characters. Most people have around 4.5-6k health? (guessing)
I would suggestion raising the wounds rate by a significant amount, maybe up to 10/15K+. This would allow for battles, this would allow for ‘mistakes, people could no longer take you out in seconds. People would have to work together more to get results. It wouldn’t be a who can get these 3 moves off faster than the other person. In most cases there is no time for strategy or anything, it’s basically whoever disarms/silences/etc. you first wins. Which isn’t fun. Increase the wound limit for all players!! Let the real battle begin!
If any questions in regards to clarity of explanations. Please ask.