Changes to stealth
Posted: Mon Oct 31, 2016 10:45 pm
Currently think stealth is a bit weak and not quite how it worked in live. I know the check to see stealthed targets is different then it was in live. Only issue with that is that think the check should be a little harder. I feel I get spotted really easily and damage shouldn't unstealth you. Amount of times I have stealthed as a SH arrow hits me and unstealths me putting on cool down are uncountable.
I have a couple of ideas to change stealth. I don't want to make it overpowered but want to make it a little more viable considering it is the core concept/mechanic of WH/WE.
1) Make it so can cast while taking damage. Completely stopping the cast when take any damage sucks. A tank can keep you from stealthing with there ranged attacks or a SH can just kill you since either kite you if you try and attack them since no gap closer or burn you down if you try and run.
2) Shorter cast time. With this wouldn't need change the that damage stops cast. Could time the cast or more options in pvp to break LoS.
3) Shorter cool down. Breaking stealth killing a target only to be killed unless the target is truly away from any ally bc you have a 30 sec cool down on your core mechanic.
4) Cool down starts right after cast. Now I don't think this would be to OP b/c you could put a delay on AP regeneration when exiting stealth like it combat so if you keep restealthing you will run out of AP to maintain it. Also if you burn all you AP to kill a target could only restealth for a short period and if you come out of stealth before 30sec still have what ever is left.
5) Casting bullets or kisses while stealthed. Make more use and better utilize other bullets/kisses for your potential target. Feel like more WH/WE use outgoing heal regardless.
I am not saying apply all suggestions. I think one or two would make them feel more like assassin classes and little more active in group combat rather then stealthing attacking, maybe killing target, if don't die wait for stealth to pop back up.
Out of ideas I thought of I would like 1* and 4*. 1* would make it so could use stealth as an escape if don't get focused down, really easy to do, and 4* would make it more fun and challenging managing AP.
I have a couple of ideas to change stealth. I don't want to make it overpowered but want to make it a little more viable considering it is the core concept/mechanic of WH/WE.
1) Make it so can cast while taking damage. Completely stopping the cast when take any damage sucks. A tank can keep you from stealthing with there ranged attacks or a SH can just kill you since either kite you if you try and attack them since no gap closer or burn you down if you try and run.
2) Shorter cast time. With this wouldn't need change the that damage stops cast. Could time the cast or more options in pvp to break LoS.
3) Shorter cool down. Breaking stealth killing a target only to be killed unless the target is truly away from any ally bc you have a 30 sec cool down on your core mechanic.
4) Cool down starts right after cast. Now I don't think this would be to OP b/c you could put a delay on AP regeneration when exiting stealth like it combat so if you keep restealthing you will run out of AP to maintain it. Also if you burn all you AP to kill a target could only restealth for a short period and if you come out of stealth before 30sec still have what ever is left.
5) Casting bullets or kisses while stealthed. Make more use and better utilize other bullets/kisses for your potential target. Feel like more WH/WE use outgoing heal regardless.
I am not saying apply all suggestions. I think one or two would make them feel more like assassin classes and little more active in group combat rather then stealthing attacking, maybe killing target, if don't die wait for stealth to pop back up.
Out of ideas I thought of I would like 1* and 4*. 1* would make it so could use stealth as an escape if don't get focused down, really easy to do, and 4* would make it more fun and challenging managing AP.