Changelog 02/11/16
Posted: Wed Nov 02, 2016 2:04 am
[Combat/Careers]
White Lion/Marauder
Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
Fixed an issue causing Whirling Axe and Wrecking Ball to scale with 4x the user's Strength bonus instead of 2x.
[Open RvR Tier 2-4]
The lock timer for Battlefield Objectives is now dynamic, based on population, and can vary from a maximum of 8 minutes down to a minimum of 2 minutes. Because of shorter locks with more players, the bonus to Battlefield Objective base XP for many players in a single zone has been reduced, and Battlefield Objectives will tick defense every 5 minutes rather than every 10 minutes.
Keeps will now issue a message stating how many cannons or artillery pieces or rams are waiting to be deployed when receiving new deliveries.
Fixed an issue causing player-deployed siege weapons to have ten times as much health as they were intended to have.
Siege weapons will now correctly adjust DoT damage they receive.
AoE cannons can now correctly fire over keep walls when positioned appropriately.
The maximum rank attainable by a keep is now linked to the population of the larger realm, rather than the population of the keep's realm. Similarly, the value of resources returned to a keep is now based on the population of the larger realm.
Fixed an issue allowing resources to be returned infinitely.
White Lion/Marauder
Whirling Axe and Wrecking Ball no longer improve Dodge and Disrupt.
Fixed an issue causing Whirling Axe and Wrecking Ball to scale with 4x the user's Strength bonus instead of 2x.
[Open RvR Tier 2-4]
The lock timer for Battlefield Objectives is now dynamic, based on population, and can vary from a maximum of 8 minutes down to a minimum of 2 minutes. Because of shorter locks with more players, the bonus to Battlefield Objective base XP for many players in a single zone has been reduced, and Battlefield Objectives will tick defense every 5 minutes rather than every 10 minutes.
Keeps will now issue a message stating how many cannons or artillery pieces or rams are waiting to be deployed when receiving new deliveries.
Fixed an issue causing player-deployed siege weapons to have ten times as much health as they were intended to have.
Siege weapons will now correctly adjust DoT damage they receive.
AoE cannons can now correctly fire over keep walls when positioned appropriately.
The maximum rank attainable by a keep is now linked to the population of the larger realm, rather than the population of the keep's realm. Similarly, the value of resources returned to a keep is now based on the population of the larger realm.
Fixed an issue allowing resources to be returned infinitely.