Casual friendliness, the atmosphere of WAR, solo play
Posted: Sat Nov 05, 2016 5:20 pm
Hi guys,
I've been meaning to write this post for a while, I'd like to offer some feedback on casual, small-scale play and the atmosphere of War.
I'll start with an explanation - WAR is a mmorpg and the meat of a MMORPG has always been and always will be the casual players. Solo, with a friend or two, open warbands - the works. A game filled with hardcore, organized players would end up being a borefest, you would have no one to test yourself against, it would be just number crunching and cookie cutter stuff. Now, this also has to do with the atmosphere. Warhammer is about big fights, sieges, going behind that tree to line of sight and seeing a sorc, picking him off, getting pulled in the middle of the zerg, etc. The new changes to RvR impact that a little, after the battle is spread out and organized roaming bands are highly profitable.
So a few things -
Making open Warbands is very, very frustrating and unrewarding. People never listen and you get nothing for your effort.
Some classes just dominate the lakes and pick off anyone trying to reach his warband or just walk around and enjoy himself.
The scenario change to have a pickup one is great, but scenarios are still pretty much off-limits for non-premades outside specific times. Scenarios are one of the best way to enjoy yourself in small groups, solo or casually.
And that's it for now. There's other stuff and I hope people are constructive in contributing on it.
Now onto my suggestions for this -
Warband leaders should get additional rewards. Leading a warband should give you max contribution on a keep (if 3 warbands, the 3 leaders should get the top 3 and then individual contribution ranks them). I don't know if this is possible, but it would lead not only to willingness to lead, but also competition, with people who want to put the effort in and people joining the quality ones (since a lot are available. A leader should also get additional contribution to a BO cap. Or when his group hands in resources. I'm not talking a lot, BOs already give little, but maybe some additional 50%, so the leader is incentivized to have a good WB.
Balance shamans for 1v1 a little and balance pets in solo play. I know balance discussions for 1v1 are not something we talk about, but Shamans are too dominant in the lakes against certain classes. Once they gear up to be able to survive a burst, they become unkillable, uncatcheable and do solid damage. So if you're just trying to catch up to a warband or go look at a BO, you encounter a shaman and have about as much chance as if you're soloing a hero. While I understand they should retain the mobility and everything, a nerf to where other classes have a CHANCE would do nicely. Maybe accompanied with a big-scale buff, to even things out. And pets, I have no idea what can be done here since I'm no squig or WL, but I do know it's immensely frustrating to be trying to play in lakes and get picked off by essentialy an NPC squig. Killing whom does nothing. I'm not that knowledgeable on the subject, so criicism here is more than welcome.
Scenarios could feature a bigger reward for getting steamrolled. Spending 20 minutes in the queue and then 5 mins getting destroyed by a premade just to get 0 renown isn't fun. In addition I've been thinking about the idea of premade specific scenarios, such as a rotation of 2-3 scenarios that are the only ones open for premades - could as well be the smaller scenarios. This would lead to a LOT more premade vs premade action and since premades would be funneled there, people joining them as pickups would most often end on the side of a premade against another premade, offering a more balanced and fun fight.
These are just ideas. I'm just offering feedback. Don't kill me for it. And I do recognize most forum-goers are orgnaized rvr players and /or hardcore, while most casual players do not come here to discuss balance. So I expect not a lot of understanding.
I've been meaning to write this post for a while, I'd like to offer some feedback on casual, small-scale play and the atmosphere of War.
I'll start with an explanation - WAR is a mmorpg and the meat of a MMORPG has always been and always will be the casual players. Solo, with a friend or two, open warbands - the works. A game filled with hardcore, organized players would end up being a borefest, you would have no one to test yourself against, it would be just number crunching and cookie cutter stuff. Now, this also has to do with the atmosphere. Warhammer is about big fights, sieges, going behind that tree to line of sight and seeing a sorc, picking him off, getting pulled in the middle of the zerg, etc. The new changes to RvR impact that a little, after the battle is spread out and organized roaming bands are highly profitable.
So a few things -
Making open Warbands is very, very frustrating and unrewarding. People never listen and you get nothing for your effort.
Some classes just dominate the lakes and pick off anyone trying to reach his warband or just walk around and enjoy himself.
The scenario change to have a pickup one is great, but scenarios are still pretty much off-limits for non-premades outside specific times. Scenarios are one of the best way to enjoy yourself in small groups, solo or casually.
And that's it for now. There's other stuff and I hope people are constructive in contributing on it.
Now onto my suggestions for this -
Warband leaders should get additional rewards. Leading a warband should give you max contribution on a keep (if 3 warbands, the 3 leaders should get the top 3 and then individual contribution ranks them). I don't know if this is possible, but it would lead not only to willingness to lead, but also competition, with people who want to put the effort in and people joining the quality ones (since a lot are available. A leader should also get additional contribution to a BO cap. Or when his group hands in resources. I'm not talking a lot, BOs already give little, but maybe some additional 50%, so the leader is incentivized to have a good WB.
Balance shamans for 1v1 a little and balance pets in solo play. I know balance discussions for 1v1 are not something we talk about, but Shamans are too dominant in the lakes against certain classes. Once they gear up to be able to survive a burst, they become unkillable, uncatcheable and do solid damage. So if you're just trying to catch up to a warband or go look at a BO, you encounter a shaman and have about as much chance as if you're soloing a hero. While I understand they should retain the mobility and everything, a nerf to where other classes have a CHANCE would do nicely. Maybe accompanied with a big-scale buff, to even things out. And pets, I have no idea what can be done here since I'm no squig or WL, but I do know it's immensely frustrating to be trying to play in lakes and get picked off by essentialy an NPC squig. Killing whom does nothing. I'm not that knowledgeable on the subject, so criicism here is more than welcome.
Scenarios could feature a bigger reward for getting steamrolled. Spending 20 minutes in the queue and then 5 mins getting destroyed by a premade just to get 0 renown isn't fun. In addition I've been thinking about the idea of premade specific scenarios, such as a rotation of 2-3 scenarios that are the only ones open for premades - could as well be the smaller scenarios. This would lead to a LOT more premade vs premade action and since premades would be funneled there, people joining them as pickups would most often end on the side of a premade against another premade, offering a more balanced and fun fight.
These are just ideas. I'm just offering feedback. Don't kill me for it. And I do recognize most forum-goers are orgnaized rvr players and /or hardcore, while most casual players do not come here to discuss balance. So I expect not a lot of understanding.