Changelog 06/11/16
Posted: Sun Nov 06, 2016 3:40 pm
[Open RvR Tier 2-4]
Battlefield Objectives
- The lock timer when a contested objective is reclaimed now matches the lock timer for when it is captured by the assaulting realm, rather than being a fixed 5 minutes.
- Fixed a bug causing Battlefield Objectives not to respawn supplies if the supplies were captured or reset while the objective was contested.
Keeps
- Fixed a bug causing a keep to tick safe if no ram was being used on it.
- The player thresholds for ranking up a keep in T2 and T3 have been halved.
Rams
- The durability of rams has been further increased.
- If a ram is deployed within 25ft of an enemy keep door, it will automatically position itself to strike the door.
- T2 and T3 rams no longer require a certain guild rank.
Supplies
- Returning supplies now gives a fixed amount of renown in addition to the variable component.
Artillery
- The damage inflicted by AoE cannons is now additionally linked to the internal relative population factor. AoE cannons used by a realm with a numerical advantage will inflict 10% less damage for every 10% that the realm outnumbers the opposing realm by, and those used by an outnumbered realm will inflict 10% more for every 10% that the realm is outnumbered by. The maximum bonus and reduction are +50% and -50%.
- AoE cannons will now consider up to 60 enemies within 60ft of the strike point for the purpose of determining damage and number of stacks of snare to apply, rather than up to 6 (then 10) enemies within 15ft of the current enemy for whom damage was being calculated. This means that the damage inflicted to each player struck will be the same, and that if not enough players are in the area, high damage cannot be dealt.
The base damage range (450-1360) and strike radius (40ft) of an AoE cannon remain the same as they were. The 60ft radius is ONLY for determining the damage and debuff values for the attack on players within the 40ft damage radius.
- The snare debuff will apply with multiple stacks if the population is too dense and will not apply at all if less than 30 players were within the 60ft radius. This value is modified by the artillery scaler mentioned above, so artillery weapons used by an outnumbering realm will have higher snare thresholds.
Please bear in mind that due to the nature of this check, I cannot test it well offline. If something goes wrong, do not panic.
Battlefield Objectives
- The lock timer when a contested objective is reclaimed now matches the lock timer for when it is captured by the assaulting realm, rather than being a fixed 5 minutes.
- Fixed a bug causing Battlefield Objectives not to respawn supplies if the supplies were captured or reset while the objective was contested.
Keeps
- Fixed a bug causing a keep to tick safe if no ram was being used on it.
- The player thresholds for ranking up a keep in T2 and T3 have been halved.
Rams
- The durability of rams has been further increased.
- If a ram is deployed within 25ft of an enemy keep door, it will automatically position itself to strike the door.
- T2 and T3 rams no longer require a certain guild rank.
Supplies
- Returning supplies now gives a fixed amount of renown in addition to the variable component.
Artillery
- The damage inflicted by AoE cannons is now additionally linked to the internal relative population factor. AoE cannons used by a realm with a numerical advantage will inflict 10% less damage for every 10% that the realm outnumbers the opposing realm by, and those used by an outnumbered realm will inflict 10% more for every 10% that the realm is outnumbered by. The maximum bonus and reduction are +50% and -50%.
- AoE cannons will now consider up to 60 enemies within 60ft of the strike point for the purpose of determining damage and number of stacks of snare to apply, rather than up to 6 (then 10) enemies within 15ft of the current enemy for whom damage was being calculated. This means that the damage inflicted to each player struck will be the same, and that if not enough players are in the area, high damage cannot be dealt.
The base damage range (450-1360) and strike radius (40ft) of an AoE cannon remain the same as they were. The 60ft radius is ONLY for determining the damage and debuff values for the attack on players within the 40ft damage radius.
- The snare debuff will apply with multiple stacks if the population is too dense and will not apply at all if less than 30 players were within the 60ft radius. This value is modified by the artillery scaler mentioned above, so artillery weapons used by an outnumbering realm will have higher snare thresholds.
Please bear in mind that due to the nature of this check, I cannot test it well offline. If something goes wrong, do not panic.