Page 1 of 2
[Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 7:49 am
by Keldo
So i have been leveling my slayer to T4 now and start wandering about some rotations and skills i should/shoudnt use in RVR.
Can you guys enlighten me in what spec you use what abilities in RVR vs what target?
For example:
Troll Slayer:
vs Mdps
vs Rdps
vs Tanks
vs healers
What do you use to dump your rage? what is your filler ability? your main form of dps.
This i would like to know.
Greetings!
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 9:39 am
by Kali14
On 100% you must equip your armour in weapon skill talismans and spent 20 renown points for Reflex ability (+18 parry). Sorc just kill you, not a difference if you have 35% disrupt and 700 spiritual resistance or both on "0". When sorc start shoot to you just click detanout and run away and don't watch behind yourself! Ok rest of your renown points you spent for critical hit bonus and you buy rampage from troll spec. This is build for Merc. Ok now build for annihilator. You buy parry again and rest of your renown points you spent for 0% to being critically hit and you take flanking tactic + tickins cheance (this self heal from skaven spec) and you always play in berserk. In both this build I am in troll spec and have Rune of absorption, another self heal. This 2 both are my favoutite because I play solo. Also offten in both I use riposte tactic.
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 9:58 am
by Reesh
If you don't want to play solo, and I strongly suggest you should not, then never, ever, implement what kali just wrote. Try catching me ingame by the nick nakedblade, and I'll give you advice in everything you need to know.
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 10:13 am
by Kali14
Another build for solo if you have only Ruin armour and epic weapon is comparing to this in annihilator. You also go in berserk, flanking, tikin's cheance tactic and rune of absorption. But when I entered T4 I had cleansing wind on 3 lvl for 30 renown points and rest 10 for parry. Usually between 10k-20k self heal for SC. Two times happen to me for 40k! Build for premade will be different but I don't think you find party on lvl 40/40.
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 12:30 pm
by Keldo
I kinda know what gear tactics etc i would use.
But i mean rotations, what abilitie should i use?
For example:
Trollslayer spec (the normal 1 going up to rune of Ab.)
vs Mdps: Use RoA on cd? DW on CD? do i use Relenthless strike or Spinebreaker as filler or pulverazing strike for example? What Rage dump do i use? etc.
Or as Skaven spec (the normal 1 with SL and ID)
vs Mdps: Do i use Flurry as single target dps filler or Relenthless strike or Spinebreaker as filler or pulverazing strike?
thats what i mean.
more like a guide on how to play

haha
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 1:55 pm
by Kali14
It depend are you have Merc Or Annihilator. In troll spec in annihilator you don't buy rampage and fierce might tactic. You go in berserk and try hit enemy by spine crusher from behind. And use flanking. Deep Wound (heal debuff) is a must. In Merc you don't must go in berserk and attack enemy from behind so he can't parry or block, you just use critical hits, fierce might and rampage. But to win with any melee dps high parry and riposte are kinda must. But to go in berserk in anni I have 400 tougness and 0 to being crit. Is hard kill tank because my 25% armour penetration but he also can't kill me! With self heal from skaven can run behind SH very long. Same good against WE and other light armoured enemies...and tanks. But to kill dok dps or mara or kill tank you need merc build with critical hits.
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 2:20 pm
by Toldavf
http://waronlinebuilder.org/#career=sla ... 4059:4069: Open wth onslaught and keep both Inevitable doom and Deep wound on the target this will generally mean using them every cool down.
Be sure to bring a fresh supply of ap pots you will need um.
In a group NEVER break root and charge to catch somebody that's your escape tool and you will need it for that.
http://waronlinebuilder.org/#career=sla ... 4059:4069: Will work well solo vs melee start with a toss axe then kite till yellow then war cry, rampage and firmness as you engage onslaught and enervating blow be sure to time your kd properly and your life tap. Shatter limbs is highly useful for killing melee doks and witch elves get it in after the enervating blow.
Bring heal pots big ones
On renown spec parry is garbage if you don't wanna get hit by melee then don't stand next to um. I recommend 1 cleansing winds and some crit.
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 2:28 pm
by Keldo
Brilliant!
this is what is was looking for!
thanks a bunch!!!
greats
Re: [Slayer] Rotations help needed
Posted: Wed Nov 09, 2016 5:27 pm
by blaqwar
I wrote a big wall of text about playing a Slayer when I was still playing on the retail servers. You can find it
here.
Keep in mind that was written for the official WAR servers, so a few things probably aren't applicable to RoR. It was also written from the perspective of a solo Slayer, which is a somewhat feasible playstyle (much less without retail's OP defensive Sovereign) but definitely not for everyone. And I would warn you that diving headlong into that kind of a playstyle without having at least some experience with group play in T4 might give you bad habits.
But I believe there's still a lot of useful information in that post.
Re: [Slayer] Rotations help needed
Posted: Thu Nov 10, 2016 12:22 am
by Kali14
Ok for solo this is the wortst class in game, but nobody isn't able to play in party and be spec in ID. Without last stand and new upgrades of DOK it's 0 for solo. Everybody know this and just attack him first because he is just easy to kill. Skills like lost 50% armour and 50% resistances or 5%-10% bonus to being critically hit or skill to loose initiative not sounds stupid? Most of topics about dwarfs are about problems with slayer, none different class. Problem is big but good because some GMs start interest this.