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Timid Suggestions.

Posted: Fri Nov 11, 2016 8:47 pm
by Asdrubael
After playing for awhile I did notice some pleasant changes in-game. Though rather small from what I could see a lot of them where quite refreshing game play wise. Since people are apparently allowed to make suggestions I'd like to add a few myself, and possibly explain some of the ideas in greater detail.


I've noticed a few things both within Age of Reckoning and Return to Reckoning, when I played the original game there where rather unique weapons. (A one handed chaos sword that had the model and animations of a great sword, that Chosen could hold with shields, the Blackguard using that Executioner NPC's greatsword Etc...) And with Return of Reckoning there are other neat little tid-bits, like Marauder NPC holding a greatsword, with a transformed arm. A recommendation I would give here is to possibly add ultra-unique weapons like this throughout the game? in the base game you could possibly acquire weapons like this.

Another would be sort of a build-upon suggestion from something I've seen other people suggest: Tomb Kings or Vampire Count
I've seen people wanting entirely new races and classes in the game but being sort of unrealistic, I can't see any possibility of adding "Skaven" "Wood Elves" or "Beastmen" the models wouldn't support a lot of it, the animations would probably be off and I don't know of any instances where players could play, or polymorph as one. However the Tomb Kings and Vampire count can actually be more realistic as there where items in the base game that could transform you into a skeleton and the like, plus many of the animations could in theory work. However I don't expect this to actually happen in the game, due to the amount of work that would probably be needed to implement a pseudo-playable skeleton race of any sort.

Scythes? there are many morbid, grim-dark players in MMO's and scythes are quite popular, I've noticed a few models for scythes throughout both AoR and RoR.

My last suggestion is the possible future implementation of something like a wardrobe or xmog system. Warhammer has a plethora of interesting armors and weapons - that while epic looking, are either too low of level or too low of stats. One of the main aspects of MMORPG's is a feeling of individuality, and giving people the ability to personalize their characters would add even more gameplay value.





Also player-housing. That was a joke.

Re: Timid Suggestions.

Posted: Fri Nov 11, 2016 9:33 pm
by Glorian
The Devs said that a complete 3rd Faction is completely off the table as it is not implementable.
But with the current undead potions I see a lot of destro skeletons in rvr. Usually Sorcs or Magi. ;)
So technically an appearance change is possible. Only Problem is like with the current Skeletons you cant recognize the class by first glance.

Sollution could be something like for skaven an item with 4 instances. Tank, Healer, Rdps, Mdps. And depending on that You will be transformed into a form that players can recognize.

@woodelves can be played from High Elfs with some green and brown color. At Most AM I think need a robe which Can be turned completely dark green.