Suggestion : Engineer autodestruction turret ability
Posted: Fri Dec 02, 2016 7:47 pm
Hello , I'd make a suggestion for autodestruction ability
Since we lose 4 stack when we summon a new turret or when it got destroyed , we lose a burst in magnet rotation too . I mean when we use magnet we have to use the autodestruction just after .
I'd suggest ( like the squig herder can summon new squig when he kills it) to remove the 4 stack lost when we use autodestruction (we have a Cd of 60 sec on it we can't abusing it)
When we pull destro with magnet , we need to burst them really quickly , and we don't need to lose 4 stack at this moment .
I agree to keep the 4 stack lose when we summon a new on or when it get destroyed by destro anyway .
Since we lose 4 stack when we summon a new turret or when it got destroyed , we lose a burst in magnet rotation too . I mean when we use magnet we have to use the autodestruction just after .
I'd suggest ( like the squig herder can summon new squig when he kills it) to remove the 4 stack lost when we use autodestruction (we have a Cd of 60 sec on it we can't abusing it)
When we pull destro with magnet , we need to burst them really quickly , and we don't need to lose 4 stack at this moment .
I agree to keep the 4 stack lose when we summon a new on or when it get destroyed by destro anyway .